Submit your animated shorts, commercials, game cinematics, trailers, motion graphics, VFX sequences and reels now; if computers played a key role in production, CAF wants to see your work!
Tagged With: SIGGRAPH
After moving to a virtual event this December, the festival is now accepting submissions in most every category of CG animation through August 15.
Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.
After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details.
163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2020.
Organizers of the premiere conference on computer graphics and interactive techniques have canceled the 2020 edition, set for July 19-23 in Washington, D.C., due to the COVID-19 pandemic; details of move to virtual conference format will be released in near future.
After a year of steady growth, visual effects house bolsters its NYC office roster with hiring of two new VFX supervisors.
SCAD’s Munkhtsetseg “Muunuu” Nandigjav named Conference Chair; event set for August 7-11, 2022 at the Vancouver Convention Centre.
Dive into the future of digital imagery, visualization, and animation while examining the challenges of technology with sessions led by industry leaders in CGI, FX, animation and research.
Michael Frei and Mario von Rickenbach’s powerful short about the random actions of a faceless group wins top prize at annual showcase for excellence in CG animation.
The conference, taking place is Brisbane, Australia from November 17 -20, will feature a wide array of sessions with industry luminaries in animation, VFX and technology.
Andrew Erekson’s CG-animated short, the latest release from the studio’s Shorts Program, takes a stylized look at the not too distant future.
High-profile studios, tech companies, academics and start-ups will gather November 17-20, establishing the conference as an important learning hub and showcase for emerging technologies.
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
Studio’s latest Shorts Program effort will run in front of favorite films screened as part of theatre chain’s August 23-29 DreamWorks Animation Week celebration.
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
For Siggraph Asia 2019 Conference Chair Dr. Tomasz Bednarz, the upcoming event will captivate attendees with stunning artistry, technology and creative achievements.
The program encourages submission of research results in graphics as well as the intersections of graphics with vision, image, video, visualization, HCI and CAD.
Artist talks about the importance and impact of visualization in helping people understand and communicate the often-complex results of scientific research and data gathering.
Filmmaker talks about his inspiration for Short Circuit program’s new VR experience and the differences between storytelling in virtual reality versus other media.