Innovative demo puts attendees on moon’s surface through real-time ray tracing and AI-based pose estimation.
Tagged With: SIGGRAPH 2018
New designs from Dell, HP and BOXX join suite of 17 other OEM systems that provide real-time ray tracing, advanced AI and high-resolution video editing capabilities.
The world’s leading computer graphics and interactive techniques conference closes with more than 16,500 attendees from around the globe.
Learn about NVIDIA’s Turing architecture-based GPUs, which allow artists to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.
Industry’s first end-to-end cloud-based platform for commercial studios and enterprise animation production available September 4.
UTS Animal Logic Academy, 4th Creative Party, Zoho Studio and Territory Studio honored for outstanding achievement in pipeline tool development.
New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment.
Project Lavina Demonstrates photorealistic computer graphics rendering at up to 90 frames per second on new NVIDIA Turing-based Quadro RTX GPUs.
New Turing-based design revolutionizes workflow of millions of designers and artists on the desktop and in the datacenter.
Hybrid rendering fundamentally changes computer graphics by fusing real-time ray-tracing, AI, simulation and rasterization.
Created with help from industry leaders including Dreamscape Immersive, bundle includes everything needed to power location-based VR tracking.
Founding members include Animal Logic, Autodesk, Blue Sky Studios, Cisco, DNEG, DreamWorks Animation, Epic Games, Foundry, Google Cloud, Intel, SideFX, The Walt Disney Studios and Weta Digital.
World’s simplest cloud rendering service leverages Google Cloud for ultra-fast renders; open beta includes free credits until launch.
From production sessions to the Women in Animation Vancouver Summit, women are in the spotlight at SIGGRAPH 2018.
Disney Animation to bring the world debut of its first-ever VR short, ‘Cycles,’ a behind-the-scenes look at ‘Ralph Breaks The Internet’ and share a complete data set from ‘Moana.’
Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.
Second major update of 2018 brings interface updates, cross-substance improvements and a host of new features for amateurs and pros alike.
Day-long event open to SIGGRAPH 2018 attendees with multiple sessions from industry leaders including Double Negative and Theia Interactive.
Ahead of this year’s SIGGRAPH Conference, Computer Animation Festival director Larry Bafia reflects on his experiences heading up this year’s edition, and dishes up some sage advice for first-time attendees.