Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
Tagged With: Computer Animation Festival
‘Migrants,’ and ‘Box Assassin’ take Jury Special and Best Student Project honors; virtual festival’s annual Electronic Theatre and Animation Theatre showcase an additional 44 top CG animation projects chosen from 577 submissions.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
Virtual CAF 2020 showcases juried festival winners, panel talks, and presentations from Cartoon Saloon, Disney, DreamWorks, Framestore, ILM, Netflix, Titmouse and more!
The latest innovations in art, science and technology are showcased both in implementation and presentations during a two-week virtual gathering of the global graphics community.
Submit your animated shorts, commercials, game cinematics, trailers, motion graphics, VFX sequences and reels now; if computers played a key role in production, CAF wants to see your work!
After moving to a virtual event this December, the festival is now accepting submissions in most every category of CG animation through August 15.
Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2020.
Organizers of the premiere conference on computer graphics and interactive techniques have canceled the 2020 edition, set for July 19-23 in Washington, D.C., due to the COVID-19 pandemic; details of move to virtual conference format will be released in near future.
Michael Frei and Mario von Rickenbach’s powerful short about the random actions of a faceless group wins top prize at annual showcase for excellence in CG animation.
For Siggraph Asia 2019 Conference Chair Dr. Tomasz Bednarz, the upcoming event will captivate attendees with stunning artistry, technology and creative achievements.
Bruce Wright’s film about a playful puppy and pompous dragon combines hand-drawn animation with innovative VR technology.
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Pixar’s ‘Purl’ wins best in show; Supinfocom’s ‘The Stained Club’ wins jury award and Supinfocom’s ‘Stuffed’ takes best student film award.
Submissions open for summer 46th annual computer graphics conference running July 28 through August 1 in Los Angeles.
Independent VFX artist and director Jean-Marie Marbach pushes motion graphics to new heights with his award-winning music video made entirely with Adobe After Effects and Red Giant’s Trapcode Suite.
Jean-Marie Marbach’s abstract short, inspired by Visual Music and made entirely with Trapcode Suite, takes top prize at annual showcase for excellence in computer animation.
Short film debut from Student Academy Award winner Shaofu Zhang and veteran Disney animators Bobby Pontillas and Andrew Chesworth won the Audience Choice Award at this year’s SIGGRAPH Computer Animation Festival.
Disney Animation to bring the world debut of its first-ever VR short, ‘Cycles,’ a behind-the-scenes look at ‘Ralph Breaks The Internet’ and share a complete data set from ‘Moana.’