Alkemy X Expands to Canada
The award-winning entertainment company launches a new Vancouver office led by Emmy-nominated head of 2D Michael Porterfield, who joined the company last summer.
The award-winning entertainment company launches a new Vancouver office led by Emmy-nominated head of 2D Michael Porterfield, who joined the company last summer.
The VFX and animation studio collective announces new long term financing deal to continue its acquisition revenue growth, increase client offerings, capacity, and expand its global footprint; NatWest Corporate Bank led the financing alongside Barclays – the company’s longtime bankers.
The company’s chief operating officer succeeds John Fragmeni, assuming new role overseeing and expanding company’s VFX services, offerings, and continued development of proprietary digital human capabilities.
The studio’s Canada-based VFX supervisor roster expands with former Rodeo FX supe; this follows the integration of Method Studios’ team, which recently added 6 VFX supervisors across the company’s Montreal and Vancouver locations.
The Super-Fast APEXX Everest, powered by AMD’s new Ryzen Threadripper PRO 5000 WX Series processor, reveals its prowess for creative applications at the Blender rendering engine demonstration.
The ASWF kicks off the ‘Open Source Days’ event at SIGGRAPH 2022 with the announcement of its new DPEL, which encourages, curates, and publishes production-grade sample assets with a vendor-neutral platform.
On the heels of its July deal for Studio L’Atelier, the animation and VFX company expands its production capabilities even further with the acquisition of the Quebec City and Montreal-based animation and mocap studio.
Expanding its international footprint with another acquisition – previous buys include Image Engine and TRIXTER - the independent animation and VFX company plans to build on the Montreal studio’s existing footprint to meet growing demand for animated content.
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
The final integration phase of the November 2020 purchase is underway, with the Melbourne-based team set to finish its tech pipeline migration as of January 2023; Method’s Canadian film and episodic teams have already made the move - overall company production capacity has increased by 40%.
The 30-year VFX veteran’s experience and leadership tapped to cultivate creativity and maximize efficiency of Vancouver-based team.
Studio’s doors opened May 13 with 150+ new hires; studio’s latest Canadian expansion comes amidst tremendous growth in worldwide demand for VFX and animation services.
PXO and William F. White International’s Vancouver virtual production stage, at 22,000 square foot - 80 ft x 27 ft 6 in, lined with 2,500 LED wall panels and 760 LED ceiling panels – has been confirmed as the largest such facility in the world.
The company adds Melinka Thompson-Godoy to helm studio’s Canadian efforts; Chloe Grysole is upped to MD Canada, Film & Episodic, tasked with oversight of Vancouver and Montreal studios.
Company’s first dedicated VFX studio outside New Zealand kicks off with 75 artists, with more hires planned later this year; currently it has 12 unannounced projects in the pipeline, having recently completed work on ‘The Batman,’ Marvel’s ‘Moon Knight,’ and ‘Dr. Strange in the Multiverse of Madness.’
Animators in the $32B 3D & VFX industry are always working; with over 62,000 animation jobs in the US alone and continued growth expected for the foreseeable future, there’s never been a better time to start a career.
LED Volume technology moves from otherworldly to Main Street with real-time CG digital environments that eliminate production cost overages common in on site shoots.
Talent added across company’s design, post-production, and live-action teams, bolstering presence in Los Angeles, Singapore, Vancouver, and Toronto.
StageCraft expansion includes LED volume installation in Vancouver; company is currently recruiting talent ahead of the facility’s launch next year.
Electronic Art’s Marcom Game Capture team’s multi-disciplinary approach gives fans the intensity of in-game play with a look at the upcoming November 19 release of ‘Battlefield 2042’s third distinct multiplayer experience, ‘Hazard Zone.’
Previous managing director will now oversee the studio’s worldwide expansion efforts; five new senior hires include VFX supervisors Freddy Chaleur and Yancy Lindquist, animation director Jay Boose, head of look development Sonja Burchard, and producer Audrey Ford.
Up to 200 new jobs to be created as part of opening fourth North American facility; 300 additional staff are being recruited for new jobs in Vancouver and Montreal offices, including 100 in new feature animation division.