New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
Tagged With: game engines
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift.
New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.
Brian Selznick to pen script for first ever animated version of F. Scott Fitzgerald’s 1925 classic American novel.
The two-week program will help film and television professionals move into real-time visualization and virtual production; free for freelancers and furloughed workers, the program runs March 15-26.
Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.
Animated feature, based on the director’s award-winning short, will blend 2D and 3D cinema, animation, and video game development techniques; production begins Spring 2021 with the premiere planned for 2023.
Studio’s first interactive episode, part of the festival’s New Frontier Gallery, uses interactive cloud streaming technology to enable seamless interaction and high-end graphics on mobile platforms.
Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.
Aardman and Fictioneers’ new story-driven interactive experience gets up close with the comedic duo, taking users on an urgent fixit job in Bristol as employees of their odd job company, Spick & Spanners; the free app is available on iOS and Android devices in the UK, US, and Canada.
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
Watch: ‘Unreal for All Creators' project by artist/director and his team at The Mill showcases real-time production tools for creators in games, film & television, architecture, and automotive; key assets used in the short’s production now available for download.
Check it out!; Kite and Lightening’s Cory Strassburger produces high-quality seven-minute CG short, ‘The Child Strikes Back,’ using an iPhone, free Unreal Engine, and off-the-shelf tools and assets.
VFX powerhouse has worked closely with Epic to fine-tune Unreal Engine’s strand-based Hair and Fur system; downloadable scene gives users a firsthand look at the production tool in action.
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
10-year partnership will build regional gaming hub for industry offering a training and entrepreneurial platform for cultivating talent and launching new careers throughout Middle East and Africa.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Disney Television Animation continues their groundbreaking production work with just launched season of new short films based on their Emmy Award-nominated ‘Big Hero 6 The Series.’
In first year, $42 million in financial support has gone to more than 600 recipients for their projects using Unreal Engine, 3D graphics tools and open source software.