On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
Tagged With: real-time
With Disney+’s long-awaited October 30th Season 2 premiere of Lucasfilm’s Emmy Award-winning ‘Star Wars’ series, Lucasfilm and ILM again team with the leading visualization company to create cinematic quality visuals on a tight TV series schedule; watch the phenomenal previs showreel!
Romain Demongeot’s new CG animated film explores the role of religion in our world’s future, and whether people can exist without icons and gods.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Submit your animated shorts, commercials, game cinematics, trailers, motion graphics, VFX sequences and reels now; if computers played a key role in production, CAF wants to see your work!
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
After moving to a virtual event this December, the festival is now accepting submissions in most every category of CG animation through August 15.
The iPi Soft founder and CEO discusses the current state of markerless motion capture animation technology, including real-time tracking and live streaming.
‘Star Wars’ sequel trilogy star is cast in lead role of Magda in newest immersive experience from the Emmy Award-winning studio behind ‘Bonfire’ and ‘Crow: The Legend.’
Special ‘Work in Progress’ presentation from the Emmy Award-winning studio behind ‘Bonfire’ and ‘Crow: The Legend’ will debut June 15 at Annecy 2020 online.
As part of its ongoing R&D efforts, studio creates animated short showcasing new UE4 real-time technology, including ray tracing and rendering innovations.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2020.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
New lyrics music video of original song from 4-time Emmy Award-winning animated VR film to help raise awareness of Return to the Heart Foundation’s Native COVID-19 Action Fund.
Veteran late-night comedian and voice actor, host of new ‘Anidom Beyond Show’ Animation Domination-related live recap show, brings his dry wit and love of animation to audiences in real-time.
Two-time Daytime Emmy Award-winning writer/director Eric Darnell talks about Baobab Studios’ Annie Award-winning immersive VR experience and the sometimes confusing world of virtual reality.
The Advanced Imaging Society honors outstanding achievement in immersive storytelling using advanced visual technology at their 11th annual awards ceremony held at Warner Bros. Studios.
Latest release includes new features to empower visualization professionals across multiple industries.
Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.
World’s largest photogrammetry asset library and bundled toolset will become free for all Unreal Engine use.
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
Latest release includes set of new features supporting virtual production, real-time ray tracing, massive-scale physics and destruction.
Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances.