Running September 22-24, the festival will feature screenings, panel discussions, presentations, and talent from Hulu and Netflix, SCAD Alumni, as well as the debut of SCAD Atlanta’s new XR stage; passes are now on sale.
Tagged With: real-time
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The new tracking tool designed for Virtual Production and in-camera VFX features technology easily integrated into any production workflow; with multiple mount points for tracking stability and optical data, the device is optimized for real-time VFX.
The leading xR technology company's purchase of the Atlanta-based creative studio will help build the next generation of extended reality and metaverse experiences.
Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.
Company's week-long celebration begins with the release of its new 100-page guide, a deep dive into using the Unreal Engine for real-time animation; event programming showcases the latest tools, workflows, and free learning resources in the Epic Games ecosystem.
Academy Award winner Forest Whitaker, Vera Farmiga, and Richard E. Grant are some of the actors who’ve signed on to the new digital animated series - powered by Unreal Engine - based on Lois Lowry’s YA novel of the same name; the story takes viewers on a journey through the world of dreams and nightmares.
Leading VFX studio has integrated Amazon Web Services into its next-gen entertainment production workflow to optimize remote connectivity and support real-time iterations for immediate review and feedback.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2022.
The global leader of cutting-edge graphics tech will showcase work from collaboration with with top academics at 14 universities on the latest advancements in content creation, VR, real-time rendering, and 3D simulation at the upcoming conference, running August 8-11 in Vancouver.
New version delivers scalable, collaborative, and efficient artist workflows enabled to run on Amazon Web Services; other mods include enhanced HDR user interface and improved animation editor.
New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.
NVIDIA’s Media and Entertainment GM, Richard Kerris, introduced a number of new releases, coming updates, and future plans for the growing ecosystem surrounding the company’s powerful new interactive, real-time 3D design collaboration platform.
New suite of cloud services will allow instant, real-time access to the NVIDIA Omniverse platform for interactive 3D design collaboration, enabling even non-technical viewers to access scenes with full simulation and rendering through the NVIDIA GeForce NOW platform.
March 23 presentation, ‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ will showcase new tools that make it easier than ever to create and modify fabrics.
‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ being presented March 23, will showcase new tools that make it easier than ever to create and modify fabrics.
Company continues its push into virtual film production services with investment in new state-of-the-art Montreal facility.
Check out the real-time round-up: explore emerging trends in the metaverse and impact on real-time 3D technology; and watch the ‘Virtual Production Sizzle Reel 2022’ to see how Unreal engine, virtual production and in-camera VFX is feeding an explosion of creativity.
Featuring action-packed assets produced by company’s VFX studio, the cinematic hints at new ‘Invasion Mode’ which promises to bring a new dimension to the gaming experience; latest installment of the franchise will release on multiple platforms later this year.
The studio, which kicked off the new year with a refreshed look and midwestern presence, adds Chicago-based creatives Daniel Pernikoff as associated creative director, Travis Saul as creative technical superviso,r and Scott Rachwalski as art director/CG supervisor.
Conference confirms presentations on the VFX behind ‘Reminiscence,’ ‘The Witcher,’ ‘Lost in Space,’ and ‘Stowaway;’ Animation Production Days is now accepting projects for the ‘Producer Programme.’
Latest version of tool, which allows artists to quickly turn simple brushstrokes into realistic landscape images, features powerful new AI model based on GauGAN2 research.
The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.
The hybrid onsite/online event, running May 3-6, includes presentations from Apple TV+ on their space saga ‘Foundation,’ the story behind Steven Appleby’s first graphic novel ‘Dragman,’ and a keynote by program chair Hasraf 'HaZ' Dulull.