Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.
Tagged With: Unreal
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Grant will be used by Montreal-based studio to further the company’s virtual production initiatives; their technology replaces greenscreens with a virtual set, offering producers creative flexibility and freedom.
The online school offers courses in game design, game programming, game art, and animation; with new Epic Games academic partnership, school plans increased game development training offerings to better prepare students for a competitive and changing job market.
Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift.
Animated feature, based on the director’s award-winning short, will blend 2D and 3D cinema, animation, and video game development techniques; production begins Spring 2021 with the premiere planned for 2023.
Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Second Grant the company has been awarded will accelerate development of BigRoom, their new collaborative VR tool.
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
Enhancements to the cross-platform virtual production software include camera tracking advancements, live motion-capture support, flexible licensing, and other features to help better meet the needs of independents and teams working in-studio or remotely.
Deal gives leading game company and Unreal Engine makers access to leading GDPR-compliant kidtech platforms for delivering safe, monetizable digital offerings to young kids.
Innovative mo-cap software streamlines live animation data to major animation packages, in under 60 seconds; virtual launch set for September 21.
School provides students with NVIDIA Quadro RTX 5000 powered workstations that allowed them to continue using production-level technology in their remote studies.
New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
In first year, $42 million in financial support has gone to more than 600 recipients for their projects using Unreal Engine, 3D graphics tools and open source software.
Artists can now freely access 15 different 3D products and services for real-time scene exploration and photorealistic rendering.
VFX studio handles previs, visual effects, postvis, and graphics production for the inaugural season of Armando Iannucci’s space tourism comedy
Slated for release in 2021, Epic Game’s next generation game engine looks to achieve photorealism on par with movie CG.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
Latest release includes new features to empower visualization professionals across multiple industries.