Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.
Tagged With: VR
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
44 shorts, 47 graduate films, 26 TV films and 32 commissioned films will compete; the hybrid virtual/physical event is set for June 14-19, as festival organizers continue to weigh options for how best to provide a safe and enjoyable on-site experience.
The former Amazon Movie exec will co-lead the school’s new LA-based ‘Master of Arts in Global Affairs and Management in the Creative Industries’ program, designed for individuals pursuing global leadership and management careers in film/television/new media and other creative industries.
Winning project is a platform that allows sharing of custom digital brushes inspired by real-life objects; finalists include a fantasy role-playing game ‘Kawia's Adventure’ and ‘Icebreakers,’ a VR comic that invites individuals to step into the panels of a pirate adventure.
New plug-in lets users stream tracking directly to Unreal Engine; users can see in real-time how motion will look in 3D setting.
To support the Oscar-winning creative studio, leading Network as a Service provider quickly and efficiently enables on-demand multi-cloud connections that access cost effective computing power for VFX projects.
To celebrate the show’s 700th episode airing March 21, the indie animation legend lends his unique, hand-drawn 2D flair to the ‘Homer’s Family’ intro.
Submissions are being accepted for the 2021 festival, which runs September 22-26; the competition’s entry deadline is May 31.
The online event will include both on-demand presentations and scheduled sessions; the conference celebrates the industry and its innovators with a look at where we are and where we are going.
The festival seeks to promote animation and growth in the Asian animation community.
The VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
Global growth triggers L.A. staffing shift; VP of production, Johnny Fisk, takes new active role in global business development group.
11th annual contest is now open for entries; all amateur creatives in film, animation, games, virtual reality, motion graphics, and 3d visualization are welcome to submit their work.
Best Animated Feature nominees ‘Onward,’ ‘Soul,’ ‘The Croods: A New Age,’ ‘The Willoughbys,’ and ‘Trolls World Tour’ top the huge list of category nominations; animation’s biggest awards ceremony set to stream live on Friday, April 16.
The grant furthers development of proprietary technology that combines live cross-reality entertainment with real-time VFX technology - delivering true XR experience to online audiences via headsets, gaming PCs, and video streaming services.
AWN’s resident Miscweant, adorned in an Oculus Quest 2 headset, shares his report on Animation Nights New York’s cutting-edge webXR virtual animated shorts screening.
Tracker features advanced sensors, lightweight portability, and extended battery life, and is specifically designed for motion capture, virtual production, and full-body virtual reality.
Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
The immersive VR short film, made completely in Quill, takes the viewer on a zany voyage through the protagonist’s dream that ranges from absurd to surreal.
Get your work entered without delay; the film submissions deadline is February 15, with project submissions due by February 7.
Program includes sessions with director Glen Keane on the making of ‘Over the Moon;’ RISE’s Florian Gellinger and their first in-house productions, ‘Dragon Rider’ and ‘Stowaway;’ and MR. X’s creative team discussing the film adaption of ‘Monster Hunter’ video game; project submissions being accepted until February 22 for Animation Product Days.