Inspired by a ‘Frozen’ documentary, director Daniel Gies digitally created the film’s folded paper styled stop-motion-like animation with tools such as Maya, Houdini, and Unreal Engine; his animated short debuts later this year.
Tagged With: SideFX
Co-founders Clément Calvet and Jérémie Fajner went from 2 artists working in their living room to 600 artists working in Paris, Milan, and as of next month, a brand-new location – with USD pipeline - in France’s growing animation hub.
The visual effects team delivered 135 shots across the series’ episodes combining actual pyrotechnics with digital flames to showcase the many different and terrifying forms that fire can take; the CBS primetime series returns January 6 with all-new episodes.
Visual effects supervisor Nikos Kalaitzidis discusses the studio’s work helping create incredible lightning effects for Dwayne Johnson’s titular Teth-Adam character, along with other powers, such as the zip effect, and an ‘electrocuted baddie,’ in the Warner Bros. DCEU action-adventure.
Plug-in allows easy integration and access to cloud-based resources enabling users to submit renders without leaving the app.
Featuring full support for Houdini 19.5 and Solaris and new creativity enhancers, render boosts, better shading, and increased function in V-Ray Frame Buffer, the new release helps users create quality renders at any stage of the process.
Representatives from industry-leading companies such as ILM, Framestore, Trixter, Rotomaker, Technicolor Creative Studios and Escape Studios will be on-hand to review portfolios and meet potential hires; event runs October 16-21 in Torino, Italy.
Italy’s premiere animation event adds the famed director to its packed program of industry speakers, including ILM’s Rob Bredow, Paramount’s Ramsey Naito, and Sony Pictures Animation’s Kristine Belson; the event runs October 16-21 in Torino, Italy.
Paramount’s Ramsey Naito, Sony Pictures Animation’s Kristine Belson, and Cartoon Saloon co-founder Nora Twomey lead the ever-expanding speaker line-up at the 23rd edition of Italy’s premiere animation, VFX, games, and computer graphics conference coming October 16-21; more speaker announcements are coming soon!
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
The prestigious, annual international contest garnered 4,400 entries from aspiring design and media entertainment artists; a panel of 150+ judges, including 80 women, selected winners based on criteria including creative, technical, and presentation skills as well as complexity and raw talent.
Cloud solution specialists, DeadDrop Labs, helped the studio with custom integration of Amazon Web Services and Pixar Tractor, making for a smooth transition to scalable, cloud-based rendering.
The company’s creative team transformed footage shot in Atlanta into a Manhattan-bound hellscape for the streamer’s four-part miniseries based on the DC comic book series of the same name.
Behind-the-scenes making-of video spotlights how far we’ve come since the 1999 release of ‘The Matrix;’ creation of photorealistic virtual worlds with tools like MetaHuman Creator and procedural city generation systems open new possibilities in filmmaking.
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.
2021 conference brought together over 3,000 computer graphics industry attendees from 41 countries, overcoming significant obstacles to attend the live program at the Tokyo International Forum in Japan.
The VFX studio delivers 237 shots, including the adorable, faceless, and furry four-winged Dijiang sidekick, in Marvel Studios’ first Asian super hero film.
With a comprehensive range of onsite safety and hygiene measures in place, event will welcome attendees in-person at the Tokyo International Forum from December 14-17; international attendees will join virtually from all over the world.
Morticia, Gomez and crew give ‘Road Trip’ a new meaning; in showcasing iconic North American locales, the studio turned to AWS to manage the extensive assets and complex visual effects needed to coordinate the largely remote work.
After doubling in size over the last year, creative CG studio continues to expand its cloud-based rendering pipeline to work on projects like ‘Wargaming’ cinematic trailers, ‘Wargaming Holiday Adventure,’ and ‘World of Tanks – Soul Hunter’ as well as titles for the upcoming RPG ‘Grime’ from Clover Bite.
The in-person and virtual conference is off and running - highlights include SideFX’s software reveal, talks by Epic Games, educational workshops and coming Friday, a virtual making-of panel about Walt Disney Animation Studio’s latest animated feature – and registration is free.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
Announcement confirms the hybrid event will take place December 14-17 at the Tokyo International Forum – selected events will also be available virtually; Sony Group Corporation’s executive deputy president and CTO Toru Katsumoto to give keynote.