Trixter Delivers Purr-fect VFX for ‘Captain Marvel’
Marking the company’s tenth collaboration with Marvel Studios, Munich-based VFX house Trixter delivers CG spaceships, downtown LA environments and a CG cat named Goose for ‘Captain Marvel.’
Marking the company’s tenth collaboration with Marvel Studios, Munich-based VFX house Trixter delivers CG spaceships, downtown LA environments and a CG cat named Goose for ‘Captain Marvel.’
DreamWorks Animation’s director of research and development, Robert Knaack, head of lighting Pablo Valle, and visual effects supervisor Dave Walvoord detail how the studio’s proprietary rendering tool helped power the breathtaking visuals in the culmination of the ‘How To Train Your Dragon’ franchise.
Animated documentary VR experience produced by Ado Ato Pictures and directed by Tamara Shogaolu to have its world premiere as one of five projects in Tribeca Immersive’s select Storyscapes competition.
Case studies detailing the use of game engines in animation production as well as new ideas and strategies for the exploitation of animation projects to be presented at the 13th edition of Germany’s leading animation business platform.
Sister company to Emmy-winning entertainment company Zoic Studios teams with boutique consulting firm for strategic business development.
Leaders on the team behind famed effects like ‘Bullet Time’ will share insights on their seminal cinematic innovations; ‘Aquaman,’ ‘Lego Movie 2’ and ‘Alita’ sessions also added.
Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.
Award-winning VFX house expands Vancouver and Montréal facilities, hires veteran television and VFX producer Michelle Eisenreich to lead Vancouver operations.
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.
Disney’s historic $71.3 billion acquisition of 21st Century Fox creates an unprecedented collection of content and talent for the Mouse House.
Foundry’s name and brands to remain unchanged under the continued leadership of CEO Craig Rodgerson in all-cash deal expected to close in April 2019.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Samsung SDS integrates serverless and big data to automate machine learning application scaling and productization.
Is it real or rendered in real-time? Coming later this year, High Definition Render Pipeline leverages the NVIDIA RTX platform to deliver photorealistic image quality and lighting.
Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.
Using assets from the award-winning Netflix series, NVIDIA teams with Autodesk and Vancouver VFX studio Image Engine to showcase real-time GPU-accelerated rendering workflows with RTX Server and Quadro vDWS.
NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.
Offering a powerful tool for creating virtual worlds, interactive ‘smart paintbrush’ app harnesses the power of generative adversarial networks to convert rough doodles into stunning photorealistic landscapes.
Production studio explores different animation styles with the help of V-Ray renderer for new anthology series now on Netflix.
More than a dozen developers across games, film, TV, AR and VR receive cash assistance in the program’s final round.