FMX 2015 conference on animation, effects, games and transmedia to spotlight ‘Minions’ and ‘Assassin's Creed 4.’
Tagged With: virtual reality
Using a VR pipeline two years in the making, Mirada integrates live-action and CG in a first-of-its-kind interactive experience.
Previously available as an Autodesk Labs technology preview, high definition 3D reality capture conversion solution is now available as a free public beta.
3D conversion company partners with Metaverse on ‘The Recruit: R U In,’ a new interactive project currently featured on Samsung’s Milk VR store.
Conference on Animation, Effects, Games and Transmedia to explore the impact of immersive technologies on financing, content creation, distribution and viewing behavior across different platforms.
FMX is Europe's most influential conference on animation, effects, games and transmedia. From May 5 to May 8, 2015, FMX celebrates its 20th anniversary edition.
Film and television production company acquires worldwide rights for the award-winning property, including an animated feature film, television series and an Oculus Rift VR Experience.
Toronto-based conference features two days of sessions by worldwide Virtual Reality, Augmented Reality and 3D experts.
The former Pixar director is busier than ever, completing his next short film ‘Home’ and in the production and pre-production stages of two new projects employing Virtual Reality.
Upcoming shortform slate includes a new untitled ‘Mortal Kombat’ series, content featuring DC Comics characters, and collaborations with Akiva Goldsman, Reginald Hudlin and Bruce Timm.
Fully immersive DC Comics animated universe marks the industry’s first commercial holographic video deployment for virtual reality and light field displays.
Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
SIGGRAPH 2014 announces an augmented reality/virtual reality contest in order to showcase the best augmented/virtual reality experiences to date.