San Francisco studio’s cute story about a lovable but un-huggable hedgehog shows the inherent power of storytelling within the Oculus Rift virtual reality system.
Tagged With: virtual reality
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Los Angeles-based design, animation, digital and production studio We Are Royale celebrates its eighth anniversary with a refreshed logo & website.
Comic-Con 2015 delivers the year of the future, complete with robots, haute couture, and Virtual Reality experiences galore.
Animation and VFX studio pushes the boundaries of digital storytelling with the creation of a 3D concept reel for a state-of-the-art research facility at the University of Technology Sydney.
Shotgun RV custom shader developed by The Mill enables filmmakers to review scenes for 360-degree and virtual reality projects.
Reel FX’s Kevin Althans directs new live-action virtual reality series, ‘GE 360,’ to be made available on Milk VR, Oculus Share and YouTube 360.
Game Design Engineering student Christian Sasso serves as lead engineer for virtual reality game ‘We R Ball’ for Google Cardboard using Unity and C#.
Network’s first virtual reality experience, ‘The Virtual Brainload,’ created in partnership with WEVR, now available exclusively on Google Play.
‘My 360’ series transports viewers behind-the-scenes for a fully immersive view of the lives of famous athletes, musicians and YouTube stars.
London-based animation and production studio signs Liviu Berechet Antoni and Alexandra Stancu, the co-creators of Altergaze VR headset, to bolster the studio’s VR offerings.
FMX 2015 conference on animation, effects, games and transmedia to spotlight ‘Minions’ and ‘Assassin's Creed 4.’
Using a VR pipeline two years in the making, Mirada integrates live-action and CG in a first-of-its-kind interactive experience.
Previously available as an Autodesk Labs technology preview, high definition 3D reality capture conversion solution is now available as a free public beta.
3D conversion company partners with Metaverse on ‘The Recruit: R U In,’ a new interactive project currently featured on Samsung’s Milk VR store.
Conference on Animation, Effects, Games and Transmedia to explore the impact of immersive technologies on financing, content creation, distribution and viewing behavior across different platforms.