New Service Lets Users Pay for Substance Products in Monthly Installments with No Feature Limitations or Subscriptions; Previewing New Product Line at GDC Booth 212.
Tagged With: Allegorithmic
Next-gen texture compositing tool adds node processing and transfer baker, procedural art improvements usher in new hub for PBR pipelines.
Allegorithmic’s award-winning particle painter adds new features for high-res support, custom shaders and is now available on Steam and Unity Asset Store.
50 free high-res, PBR base materials will ship with Substance Designer; a direct link to GameTextures.com will allow for access to hundreds more.
State-of-the-art rendering and post processing technologies now let game artists see final render while they work.
Full integration of game industry’s leading next-gen texture development tool on Epic Games’ GitHub.
Next-gen painting application for 3D assets to be featured development tool on world’s biggest gaming platform; revolutionary particle-based painting and multi-channel brushes.