New 5.3 update provides one-click switch between real-time and Iray rendering, real-time post processing with Yebis, complex real life and emissive materials, and the ability to render at unlimited resolution.
Tagged With: Allegorithmic
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
New Service Lets Users Pay for Substance Products in Monthly Installments with No Feature Limitations or Subscriptions; Previewing New Product Line at GDC Booth 212.
Next-gen texture compositing tool adds node processing and transfer baker, procedural art improvements usher in new hub for PBR pipelines.
Allegorithmic’s award-winning particle painter adds new features for high-res support, custom shaders and is now available on Steam and Unity Asset Store.
50 free high-res, PBR base materials will ship with Substance Designer; a direct link to GameTextures.com will allow for access to hundreds more.
State-of-the-art rendering and post processing technologies now let game artists see final render while they work.
Full integration of game industry’s leading next-gen texture development tool on Epic Games’ GitHub.
Next-gen painting application for 3D assets to be featured development tool on world’s biggest gaming platform; revolutionary particle-based painting and multi-channel brushes.