Ntropic colorist Trevor Durtschi teams up with director Colin Tilley and production company London Alley Entertainment for Nicki Minaj's talked-about “Anaconda” music video.
'Star Wars' filmmaker George Lucas to receive honorary membership in the Society of Motion Picture and Television Engineers, the highest accolade handed out by the global engineers society and standards-setting body.
Dr. Alvy Ray Smith, Glen Keane and Tom McGrath highlight the 15th annual conference, Italy’s largest computer graphics conference, October 14-17.
Shotgun Software holds the first-ever Pipeline Awards to honor excellence in pipeline tool development, integration, engineering and usage at the Shotgun User Group meeting held during SIGGRAPH 2014 in Vancouver.
Autodesk releases a video detailing how the artists at Cinesite created their short film, ‘Beans,’ which led the Computer Animation Festival at SIGGRAPH 2014.
The Scientific and Technical Awards Committee announces 21 scientific and technical achievements selected for further awards consideration.
The conference in Vancouver continues with talks from ILM on ‘Teenage Mutant Ninja Turtles’ and LAIKA Studios on ‘The Boxtrolls’, along with tips and tricks from Sony Picture Imageworks, Double Negative and Framestore on the latest ray-tracing render techniques.
Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.
NVIDIA technology uncouples traditional virtual camera capabilities from the limitations of stage environments, allowing filmmakers to interactively visualize CG assets composited into any live action set.
Global VFX company presents an advanced discussion of its work on ‘Sin City: A Dame to Kill For’ at SIGGRAPH 2014.
First introduced in March 2014 at the GPU Technology Conference as "Iray VCA," NVIDIA VCA dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.
The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’
Method VFX supervisor Nordin Rahhali talks about the whirlwind of visual effects his team whipped up for Steven Quale’s new disaster pic.
NUKE STUDIO, NUKEX and NUKE 9 all set for fall release; existing NUKE users will be able to access open betas of all three applications in the coming weeks.
NVIDIA unveils its next generation of NVIDIA Quadro GPUs, delivering an enterprise-grade visual computing platform with up to twice the application performance and data-handling capability of the previous generation.
Open source and commercial apps extend TACTIC’s functionality to meet the needs of multiple industries.
New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently.
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.
The first day of the convention started under the traditional haze of beers downed catching up with friends from the night before...
Company behind development framework Fabric Engine announces multi-year, multi-site deals with Double Negative, Psyop and Blur Studio.
Development collaboration brings popular VFX, broadcast and design renderer to industry-standard apps.