Rebuilt from the ground up, The Foundry’s KATANA 2 becomes the powerful core of an advanced but flexible pipeline.
Render farm management software adds faster bulk submission, Yosemite OS X platform support, and variable controls for submitted jobs.
The animation arm of the NASA/Goddard Space Flight Center uses Shotgun Software to simplify remote project review processes with NASA scientists.
Led by former DreamWorks Animation head of character animation Rex Grignon, Nimble Collective launches cloud-based, end-to-end platform and community where users develop and distribute their own content.
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
2015 Game Character Animation Contest provides 3D artists and game developers with a chance to win over $5,000 in cash, 3D software and 3D content prizes.
Learn how to used Reallusion’s real-time, rapid animation tool iClone with drag-and-drop characters & motions, Motion Puppet, Direct Puppet, Prop Puppet, Facial Puppetry and other features including a timeline/dope sheet.
Senior animator Chip Lotierzo and art director Tom Cardone discuss their respective roles on Blue Sky’s animated features, including ‘Rio 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.
CG supervisor Damien Gray discusses Animal Logic’s animated feature ‘The LEGO Movie’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Doug Cooper discusses the role of Visual Effects Supervisor at DreamWorks Animation’s as part of AWN’s series of exclusive video interviews from FMX 2014.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
London-based animation and production studio signs Liviu Berechet Antoni and Alexandra Stancu, the co-creators of Altergaze VR headset, to bolster the studio’s VR offerings.
NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
USC’s chief visual officer Paul Debevec outlines the creative technology research underway, as well as the school’s groundbreaking work at the Oscar-winning film ‘Gravity.’
Autodesk’s Spark 3D printing platform to be embedded in Windows 10 with the intent to make digital 3D models interoperable with Microsoft HoloLens.
Five Supinfocom students teach us a lesson about animated gags using stylized photo-real characters who don’t speak or change expressions.
Alter Ego VFX team leverages Golaem Crowd for ‘Bicycles,’ featuring real and CG rider-less bikes traveling across Canada.