Vancouver-based entertainment company standardizes on the Shotgun production management and review system for secure, efficient collaboration with clients and partners.
Autodesk announces Maya LT 2015 Extension 1, which adds animation features that enable indie game developers to create more elaborate characters and environmental objects for their games.
Digital Domain’s Kelly Port and Darren Hendler discuss the blood, sweat and motion capture work that went into the visual and digital effects of Maleficent.
GPU-driven digital painting application enables the creation and sharing of customizable tools for generative art projects.
The Hollywood Post Alliance issues call for entries for 2014 Engineering Excellence Award; coveted honor recognizes outstanding technologies for post production.
The latest version of Red Giant’s powerhouse audio syncing suite includes lightning-fast speed improvements and an expanded list of supported media types, plus faster and more accurate syncing for the most comprehensive package yet.
eyeon Software announces the much-anticipated update of their compositing engine Fusion 7, underscoring once again eyeon’s signature future-proofing architecture.
DreamWorks Animation to present a behind-the-scenes discussion on ‘How to Train Your Dragon 2’ at SIGGRAPH 2014 with writer/director Dean DeBlois, head of layout Gil Zimmerman, head of character animation Simon Otto and VFX supervisor Dave Walvoord.
Toon Boom Animation announces the release of Harmony Version 11, which offers the best of vector and bitmap worlds at the drawing stage and brings warped drawings to the next level while delivering significant timeline, workflow and user interface enhancements.
Brigham Young University students celebrate their second first-place win for ‘Owned,’ a short film about a video game master who meets his match playing against a baby online.
MPC Vancouver’s visual effects supervisor Seth Maury discusses the creation of an anti-heroine’s magical world.
Winners of the 2014 Autodesk sponsored CG Student Awards are announced, with Gnomon School of VFX named School of the Year.
The Hollywood Post Alliance opens its Call for Entries for the HPA Judges Award for Creativity and Innovation in Post Production.
OTOY announces the availability of OctaneRender 2, the latest version of the company’s sophisticated real-time rendering software boasting more than a dozen new features requested by users.
Bonita cameras and Blade software deliver fast, affordable production for Chicago-based games developer Phosphor Games.
Transaction to drive creation of 3D game engine for game developers, architects, engineers and designers.
50 free high-res, PBR base materials will ship with Substance Designer; a direct link to GameTextures.com will allow for access to hundreds more.
3D conversion company Venture 3D employs Cospective’s remote review and approval tool cineSync Pro for its stereoscopic conversion pipeline.
Digital workflow management tool saves production time and money, affording complete control over digital assets.
Stereo correction toolset gets massive overhaul, bringing higher quality results and improved workflows.
The Foundry hosts two sessions at MIFA 2014 to show how web-based visual story development tool FLIX is being used in production at major animation studios around the world, including DreamWorks and Sony Pictures Animation.
DaVinci Resolve is used by EC3 dailies colorist Adrian DeLude for near-set dailies grading on the Twentieth Century Fox blockbuster ‘X-Men: Days of Future Past.’
A new project from Autodesk Research, presented at the 2014 ACM CHI Conference on Human Factors in Computing Systems, brings static illustrations to life using kinetic textures.