ZEUS:Scout is a one-stop app enabling users to travel through a “virtual set” while on location, providing a powerful suite of navigation, creative and technical tools.
Visit Imagineer Systems at booth 817 for demos of the newly released mocha Pro 4 with advanced support for native stereo 3D workflows, Python scripting and more improved features.
Rules MUST be changed when new ideas and innovations arise. Rules that keep us from moving forward are stupid.
Other than screenwriting software, all of the writing tools you need are available for free online. Here are the tools I use almost every day while I write or do the business of writing...
Shotgun Software gears up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver.
Framestore, The Capture Lab, Bradford University, Lumiscaphe, TechViz and Autodesk to present motion capture techniques for media, entertainment and product design.
Thinkbox Software releases a beta build of Deadline 7 for the highly scalable management of render farms and compute resources.
Themed challenges for users of Adobe After Effects CC and Cinema 4D Lite; winners to receive Cinema 4D Broadcast.
Stereoscopic technology specialist RealD sees a trio of exec departures: COO and general counsel Craig Gatarz and senior VPs Rick Heineman and Jed Harmsen.
MPC’s previs supervisor Duane Floch discusses three different POVs and lots of apes used to create the Colony Attack scene in Matt Reeves’ hit sequel.
Cloud-based production tracking, review, and asset management software for film, TV and games passes a full penetration test by global security auditing firm Bishop Fox.
Graphics technology developer wins backing from the U.K.’s Technology Strategy Board (TSB) to bring its real-time graphics rendering techniques from the gaming world to the big screen.
Universidad ORT Uruguay, organizer of FIA´14, is pleased to invite animators, producers and specially students and graduates of animation schools, to present shorts to be selected for an exhibition and subsequent awarding ceremony between September 17th and 19th of 2014 in Montevideo, Uruguay.
Universidad ORT Uruguay aims to promote and exhibit animations produced by students and graduates of animation, advanced High-School students, independent animators and international producers, and also seeks to provide a space for artistic and technological reflection in this area.
La Universidad ORT Uruguay, como organizadora de FIA’14, invita a presentar trabajos que serán seleccionados para una exhibición y posterior premiación a realizarse durante los días 17, 18 y 19 de setiembre de 2014, en la ciudad de Montevideo, Uruguay.
La Universidad ORT Uruguay tiene como objetivo la difusión y exhibición de animaciones realizadas por estudiantes y egresados de escuelas de animación, alumnos de secundaria o su equivalente en UTU, animadores independientes y productoras. Asimismo, busca generar un espacio de reflexión artístico / tecnológico en la disciplina.
SIGGRAPH 2014 will offer presentations on more than 15 of the biggest current and upcoming studio productions, including ‘X-Men: Days of Future Past,’ ‘Gravity,’ ‘How to Train Your Dragon 2’ and ‘Teenage Mutant Ninja Turtles.’
New app accelerates the creative design process, giving users access to a simple environment where they can develop and share various iterations of 3D objects and scenes.
Go inside the world’s most technologically sophisticated and utterly endearing stop-motion film studio.
Replacing Imagineer System’s mocha AE product, mocha Plus 4 adds new VFX capabilities and expands support to include Adobe Premiere Pro CC 2014.
Advanced support for native stereo 3D workflows and Python scripting simplify tracking and rotoscoping on complex VFX projects.
The Third Floor supervisor Eric Carney walks us through the previs on Gareth Edwards’ hit reboot of the Japanese classic.
Tool recreates the fictional Colorado town of South Park in 3D, allowing anyone with an Oculus headset to explore its scrapbook streets, interact with characters and find hidden Easter eggs.
New industry standard platform to improve interoperability and streamline work of VFX software vendors and studios.
Previs supervisor Mark Nelson walks us through almost 18 months of previsualization on Rob Stromberg’s hit film.