Tool recreates the fictional Colorado town of South Park in 3D, allowing anyone with an Oculus headset to explore its scrapbook streets, interact with characters and find hidden Easter eggs.
New industry standard platform to improve interoperability and streamline work of VFX software vendors and studios.
Previs supervisor Mark Nelson walks us through almost 18 months of previsualization on Rob Stromberg’s hit film.
SIGGRAPH 2014 announces the 41st annual Computer Animation Festival award recipients for Best in Show, Jury Award, Best Student Project, Best Animated Short, and Best Visual Effects, among others.
New performance heights reached with GPU compute, real-time rendering, and enhanced character tools.
Toon Boom Animation announces the launch of Harmony 11, delivering new leading-edge capabilities related to bitmap drawing and advanced warped drawings, as well as significant timeline, workflow and user interface enhancements.
500 Additional render farm management software licenses to be used on ‘Teenage Mutant Ninja Turtles,’ ‘Transformers: Age of Extinction’ and other blockbuster films.
Autodesk to acquire Shotgun Software, creator of cloud-based production management platform for film, television and games industries.
New AMD professional graphics card delivers GPU compute power for future-ready 4K workstation workflows, providing 38X more performance than closest competing product.
New NVIDIA GPU-powered features also now shipping in Adobe Creative Cloud video and imaging applications.
The Society of Motion Picture and Television Engineers and the Hollywood Post Alliance announce a partnership with the intent of merging entirely within a year.
Vancouver-based entertainment company standardizes on the Shotgun production management and review system for secure, efficient collaboration with clients and partners.
Autodesk announces Maya LT 2015 Extension 1, which adds animation features that enable indie game developers to create more elaborate characters and environmental objects for their games.
Digital Domain’s Kelly Port and Darren Hendler discuss the blood, sweat and motion capture work that went into the visual and digital effects of Maleficent.
GPU-driven digital painting application enables the creation and sharing of customizable tools for generative art projects.
The Hollywood Post Alliance issues call for entries for 2014 Engineering Excellence Award; coveted honor recognizes outstanding technologies for post production.
The latest version of Red Giant’s powerhouse audio syncing suite includes lightning-fast speed improvements and an expanded list of supported media types, plus faster and more accurate syncing for the most comprehensive package yet.
eyeon Software announces the much-anticipated update of their compositing engine Fusion 7, underscoring once again eyeon’s signature future-proofing architecture.
DreamWorks Animation to present a behind-the-scenes discussion on ‘How to Train Your Dragon 2’ at SIGGRAPH 2014 with writer/director Dean DeBlois, head of layout Gil Zimmerman, head of character animation Simon Otto and VFX supervisor Dave Walvoord.
Toon Boom Animation announces the release of Harmony Version 11, which offers the best of vector and bitmap worlds at the drawing stage and brings warped drawings to the next level while delivering significant timeline, workflow and user interface enhancements.
Brigham Young University students celebrate their second first-place win for ‘Owned,’ a short film about a video game master who meets his match playing against a baby online.
MPC Vancouver’s visual effects supervisor Seth Maury discusses the creation of an anti-heroine’s magical world.