1st Annual ‘World VFX Day’ Announced
Celebrating the unsung heroes of film by highlighting the exceptional achievements and contributions of the visual effects community, the new event launches December 8.
Celebrating the unsung heroes of film by highlighting the exceptional achievements and contributions of the visual effects community, the new event launches December 8.
The creative software developer renews commitment to the global mentorship program, having already supported 2,293 mentees contributing to a diverse expanding talent pool across the industry.
The award recognizes individuals, films, and organizations working to expand diversity; recipients include producer Chris Nee, Epic Games, and Seyed Mohsen Pourmohseni Shakib's film, ‘It's a Gray, Gray World.’
Netflix joins The Foundry to support new chapter helmed by Glassworks’ Chris Kiser; studio coalition aims to promote diversity within the VFX industry.
The free online workshop offers advice on how to land a dream job in the animation, games, and VFX industries; presented via ZOOM on June 29, the program is open to the public.
2022 Summer slate of animation activities for teens includes a 10-day program in 3D-asset and animation creation – deadline to apply is July 11; YAY UK Competition and Studio Challenges accepting submissions through September 5.
Animators in the $32B 3D & VFX industry are always working; with over 62,000 animation jobs in the US alone and continued growth expected for the foreseeable future, there’s never been a better time to start a career.
Company opens new facility in Saguenay to capitalize on increased visual effects demand in Québec; move expected to create 60-70 new jobs.
Government-sponsored group identifies educational programs that promote diversity while producing ‘industry ready’ talent; Nottingham Trent University and Bournemouth University have been designated as having strong industry ties while featuring high-quality course content.
Online gallery celebrates female artists from the VFX and animation industries; the Kunstmatrix presentation platform allows visitors to enjoy the exhibit at their leisure, in a 3D environment.
2-year research programs setup to help solve problems facing the visual effects industry; areas of focus include the application of machine learning to solve VFX light transport simulation problems, and learned resolution - independent rendering for feature films.
AccessVFX and ScreenSkills launch Young Animator of the Year club and award program for aspiring young animators ages 13-18; teens will complete hands-on challenges set by UK animation studios with chance to compete for prizes.
‘Confidence and Getting your Voice Heard’ and ‘Impact and Building the Brand You’ are aimed at helping women in UK’s VFX and animation industry achieve their goals.