Andrew Whitehurst Talks Oscar Gold and ‘Ex Machina’
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'
MODO 10 Series is built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
New trailer for the stop-motion/CG-animated hybrid feature showcases dramatic camera work, elaborate visuals and epic-scale storytelling.
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
Veteran animator and story artist discusses the challenges of helming DreamWorks Animation’s latest hit in the ‘Kung Fu Panda’ feature film franchise.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Visual effects studio behind Sony Picture Entertainment's photoreal film ‘The Walk’ leverages Avere FXT Edge filers to optimize production workflows.
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.
Coinciding with the original film’s 10th anniversary, animated sequel directed by ‘Hotel Transylvania’ 1 & 2 story artist and Genndy Tartakovsky protégé Henry Yu is set to be released in 2017.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
New global campaign from weareflink features a powerful mix of organic and effects-driven work demonstrating the latest technology developed by Reebok for its ZPump Fusion 2.0 sneakers.
3D animation studio partners with Quench Agency, director Steve ‘Spaz’ Williams and production company Phasmatrope Studios for fresh take on classic brand icon in new animated StarKist ad.
Zoic Vancouver delivers 150 visual effects shots for action sequel directed by legendary fight choreographer Yuen Wo-Ping and starring Donnie Yen and Michelle Yeoh.
One of Disney Feature Animation’s most energetic, funny and enjoyable animated features hits theatres worldwide.
Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.
Psyop's Kymber Lim and Marco Spier discuss their work on the AirBnB commerical 'Wall and Chain' as well as their risky move into feature film VFX.
Colorful animated short combining 2D and 3D techniques relies on Google Cloud Platform and its Compute Engine solution to help the concept truly take flight.
Fabric Engine 2.1 available now with a raft of presets, samples and UI improvements aimed at making the powerful development framework even easier to use.
Animation junkie and director of experimental gems ‘Bird Shit’ and ‘Totem’ explores the music-rich Japanese festival’s second edition.
ILM animation supervisor discusses the wide range of complicated shots that kept his team scrambling for two years on J.J. Abrams’ blockbuster sci-fi action film.
A combination of live-action footage and CGI from Grammy-winning directors Alex Topaller and Dan Shapiro, ‘1976’ is an exploration in the visualization of sound.