Article Type: Blog Post
WATCH: Weta’s Martin Hill Talks ‘Valerian and the City of a Thousand Planets’ at FMX 2017
WATCH: ILM’s John Knoll Talks ‘Rogue One: A Star Wars Story’ Development and More at FMX 2017
Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’
‘The Making of a Dream’ Episode 16: Pitch an Exec Over and Over
WATCH: ILM’s Christian Alzmann Talks BB-8 and ‘Star Wars’ Concept Art at FMX 2017
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
Coming Soon: Kibwe Tavares “Robot & Scarecrow”
If you caught Kibwe Tavares’ short film "Jonah," you know his talent for story craft enhanced with magic realism VFX work is second to none
WATCH: OIAF’s Chris Robinson Talks Indie Animation and More at FMX 2016
The Ottawa International Animation Festival artistic director and author shares his insights on independent animation, festival judging, evaluating films and animation education.
Hallmarks of Future Sensory Entertainment
WATCH: Dr. Jon Peddie and Kathleen Maher Talk CG and VR Industry Trends at FMX 2016
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
WATCH: NYU Professor Ken Perlin Discusses the Future of AR and VR at FMX 2016
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
WATCH: Epic Games’ Haarm-Pieter Duiker Talks Real-Time Game Engines and VFX at FMX 2016
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
WATCH: Epic Games’ Brian Karis Talks Real-time Game Engine Performance at FMX 2016
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
WATCH: UNIT 9’s Anrick Bregman Talks VR and Transmedia Economics at FMX 2016
The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.
WATCH: The Third Floor’s Duncan Burbidge Talks ‘The Martian’ Visualization at FMX 2016
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
WATCH: Patrick Lin Talks ‘Inside Out’ Cinematography at FMX 2016
The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.
‘The Making of a Dream’ Episode 15: Fox Loved My Pitch
WATCH: Epic Games’ Kim Libreri Talks ‘Paragon’ Cinematic Trailer and More at FMX 2016
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
WATCH: Dr. Richard Marks Talks PlayStation Magic Lab and VR at FMX 2016
The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.
WATCH: Jennifer Yuh, Max Boas and Raymond Zibach Talk ‘Kung Fu Panda 3’ at FMX 2016
The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.
WATCH: Weta Digital’s Michael Pangrazio Talks Feature Film Look Dev and Art Direction at FMX 2016
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.
WATCH: Proof’s Ron Frankel Talks ‘Star Trek Beyond’ Previs and More at FMX 2016
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.
WATCH: AMD’s Raja Koduri Discusses GPU Technology, VR and More at FMX 2016
The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.
WATCH: ILM’s Kevin Jenkins Talks ‘Star Wars: The Force Awakens’ Art Direction at FMX 2016
ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.
WATCH: Weta’s Keith Miller Talks ‘Jungle Book’ and ‘Batman v Superman’ at FMX 2016
Weta Digital’s VFX supervisor discusses the studio’s visual effects work on two of last year’s biggest box office champs.