Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’
With FMX 2017 just finishing up May 5th in Stuttgart, Germany, we’re pleased to present our latest set of exclusive interviews with some of the talented speakers who presented over the packed four-day conference, a group of top industry professionals who converge each year to lecture, teach and network. Watch and enjoy our insightful and entertaining AWN – FMX 2017 Professional Spotlight video series featuring some of the biggest names in animation, visual effects, computer graphics and transmedia. Stay tuned as we add dozens of brand new interviews over the coming weeks.
Watch all the AWN - FMX Professional Spotlight videos on AWN's YouTube Channel.
In this two-part interview, ILM’s chief creative officer John Knoll discusses his role in the original concept and story development for Rogue One: A Star Wars Story, his responsibilities as executive producer and overall VFX supervisor as well as the film’s use of previs and virtual production tools.
He also talks about the biggest challenges he faced supervising the film’s visual effects, including designing the devastatingly real Death Star weapon testing scenes and making decisions on which exciting visual development ideas could be included in the film.
Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.