With the addition of support for H.264 and AAC audio codecs, the indie version for solo artists now includes all file formats supported by commercial Nuke Studio; 3rd party OFX plug-ins are also now enabled.
Tagged With: Software
New browser-based painting application facilitates real-time collaboration for up to 30 people at a time, working anywhere.
$7.5 billion cash deal for game maker’s parent, ZeniMax Media, expands software giant’s growing gaming business profile.
Innovative mo-cap software streamlines live animation data to major animation packages, in under 60 seconds; virtual launch set for September 21.
VFX studio discusses its pre-pandemic move to a cloud-based pipeline, including establishment of best practices and standards, and how they will continue to invest in and expand their virtual, remote production efforts company-wide.
Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.
School provides students with NVIDIA Quadro RTX 5000 powered workstations that allowed them to continue using production-level technology in their remote studies.
The studio behind Oscar-winning ‘Spider-Man: Into the Spider-Verse’ is teaming with Cyprus-based CG research center to explore new front-end animation production technology using machine learning and advanced 3D.
Dan ‘Hashi’ Hashimoto’s step-by-step video uses Maxon and Red Giant tools, along with After Effects, to produce stunning animation and VFX like that used in the film.
Main Art & Science event to feature major announcements and Q&A about the upcoming release of RenderMan; two days of special programming follow September 2-3.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Studio shares work-from-home reel while announcing new Canadian operations, production resources, and regional talent, as well as slate of new projects.
Processing capabilities needed to support simulation games expected to push PC hardware sales into the billions.
New driver features time-saving updates for Adobe Premiere Rush and Premiere Pro including auto reframe, scene edit detection, blender cycles.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Graphics industry analyst Dr. Jon Peddie speculates about the UK tech giant’s future amid growing rumors of a Softbank sale.
Upgrade to company’s flagship video/audio editing, color grading and FX platform include AI-driven effects, GPU accelerated workflows, advanced motion tracking and other major enhancements.
Powered by a new end-to-end multi-threaded architecture, update is designed to deliver an easy and logical workflow to artists.
At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.
Updated production renderer allows users to composite renders, incorporate light path expressions, and interactively relight scenes in the new V-Ray Frame Buffer.
As described by Jon Peddie Research, the digital graphics market is dominated by CAD/CAM, with visual effects in games and movies accounting for only a small market share.
Celsys’ graphics program for comics, illustration and animation hits its highest user base ever in July.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.