Celebrating the company’s 25th anniversary, the online sessions will feature a peek at future product releases and innovations, including Nuke, Kitana, and Flix, as well as a look back at defining moments from the last quarter-century; registration is now open.
Tagged With: Software
Distribution shift for GPU rendering software will keep customers up to date, ensuring functionality with third-party hardware and software solutions; customers can expand licenses at new initial subscription pricing.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
System design maximizes productivity and ROI with a platform optimized for rendering and simulations; supporting four NVIDIA RTX GPUs, it’s ready for a variety of workflows, including NVIDIA Omniverse.
Update allows users to explore V-Ray scenes in real-time, render high-quality lightmaps for light baking, and render photorealistic and ray-traced images and animation.
Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.
Foundry’s desktop review tool lets artists quickly playback shots and review renders while optimizing workflows - sharing timelines provides greater visibility and control over projects.
Award will facilitate the advanced development and integration of RTI’s Connext DDS simulation platform with Unreal Engine, expanding the breadth of visualizing real-time systems in action.
Academy Software Foundation adds two new general members as it heads into annual conference, a free virtual event running August 4-5 featuring the latest in open source tools and standards.
Quicker artist onboarding includes personalized startup, new search feature, and an in-app interactive tutorials; update helps artists get up and running quicker and more easily.
2-year research programs setup to help solve problems facing the visual effects industry; areas of focus include the application of machine learning to solve VFX light transport simulation problems, and learned resolution - independent rendering for feature films.
Deal will accelerate tech giant’s growth strategy focused on hybrid on-premise and cloud-based work pipelines.
In her new role, the company’s former senior director of product will lead the product management and design teams in their planning and delivery of products across media and entertainment, and digital design industries.
Bent Image Lab and Chel White, working with the Ad Council and United Way, produce 2D spot that highlights resources available for people in at-risk situations.
Initially developed by Lucasfilm, the open source platform is a key technology in the portability and transfer of look development assets between various applications and renderers.
Company adds video, VFX and image editing software tools to its already extensive catalog of high-quality creative assets, increasing its service offerings to creators.
The new, rebuilt version of the performance capture and motion tracking software provides real-time motion tracking, Digital Delsys EMG systems integration, and advanced customization with a redesigned UI.
25-year studio veteran and previous VP of R & D steps up to role previously held by Jeff Wike, who is retiring; new responsibilities include technology-related strategic and creative planning as well as operations of the studio's animation production platforms.
The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.
The software’s biggest update ever introduces a new shading system, stylized looks, and XPU, which provides live rendering capabilities for immediate feedback on assets.
Now available, the latest version includes new stylize tools Electrify, Texturize Motion, and Analog, Support for Metal, and 200+ new presets for Array Gun and Typographic; other Maxon updates include Redshift with support for OpenColorO, streamlined new Maxon App, and fixes and optimization of FX Suite and Cinema 4D S24.
New support for node-based material editing helps achieve photorealism without sacrificing creative choices; other new features include V-Ray Material improvements that make it easier to create translucent materials, Progressive Caustics, V-Ray Fur, and V-Ray Clipper.
AI-based set of interoperable tools and services streamlines the 3D design process, eliminating much of the complexity; collection employs cutting-edge technology required by veteran artists but still easily accessible to beginners.