Tech giant taps animation industry veteran to drive innovation across 3D and immersive tools; ‘Substance & 3D News’ livestream to offer glimpse of upcoming releases on Tuesday, January 28.
Tagged With: Software
Second Grant the company has been awarded will accelerate development of BigRoom, their new collaborative VR tool.
In her new role, the newly promoted company veteran will be responsible for increasing the division’s strategic efforts to lead growth in the industry.
Hornet’s London-based directors animated popular Netflix characters to count down the New Year’s Day launch of the streamer’s 8-part series that explores the foundations of meditation.
Company founded by the software program’s original creator and Cartoon Saloon’s supervisor of Moho animation will continue developing the technology used on films like ‘Wolfwalkers’ and ‘The Breadwinner.’
The delightful 2D/3D animated musical short, about a curious bear cub’s attempt to resist hibernation, marks the start of the program’s ambitious plan to produce two new shorts each year.
The studio’s new SparkShorts film director forgoes 3D/CG, choosing instead a charming, hand-drawn, classic children’s book design to tell a young rabbit’s story of learning it’s OK to ask others for help.
Major update to FaceBuilder for Blender includes built-in ARKit-compatible FACS blendshapes; support for Live Link Face CSV files with ARKit blendshape coefficients; fixed symmetry for topology and shape; added low-poly and mid-poly topologies; and more.
School gains SideFX’s official recognition for excellence in teaching; students now get exclusive access to webinars, presentations, and real-time feedback sessions for their portfolios.
Upgrade combines features from V-Ray 5 and V-Ray Next, providing an easier to use rendering solution that is up to 7x faster.
Leading tech company’s findings, gathered from nearly 700 IT professionals, focus on lessons learned by organizations forced to face a ‘new normal’ amid the global pandemic.
Update to Bifrost visual programming environment brings richer, procedural workflows to more areas of the pipeline and provides artists with powerful new scattering and instancing capabilities, along with volumetrics and FX tools.
New release speeds modeling efficiency for artists, introduces viewport improvements, new remeshing algorithms, enhanced materials and shaders, and Arnold Renderer 6.1 for faster GPU rendering.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
Latest version of Kdan Mobile’s animation software, with updated editing interface, new drawing tools, and a larger work area, has been released.
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
Machine learning-generative scheduling and asset lifecycle management will to be built into Autodesk’s cloud-based Forge platform, driving creativity while meeting ever evolving workflow challenges.
Newly named global CTO will be responsible for creating a new and innovative technological vision to help guide the visual effects and animation company through a period of unprecedented global growth.
Full three-part release features updates in direct and procedural modeling, rendering, animation, and rigging; update review webinar set for November 17.
Creatives can now visualize CGI objects immediately, allowing for increased flexibility on-set; portability of app allows it to be easily accessed from anywhere.
As part of ‘Creative Chaos’ theme, discussion with Samsung and Wacom will focus on ‘Clip Studio Paint’ for Galaxy; second panel with Wacom and Oiso will discuss how to encourage kids’ love of drawing.
Senior technologist brings vast experience in delivering innovative solutions for theme parks, broadcasting, production, gaming, mobile, and big data analytics in mission-critical environments.