Arcturus Showcases Volumetric Video Tools at SIGGRAPH 2022
New proprietary ‘HoloEdit’ plugin brings advanced video playback tools to Unreal Engine 5; HoloSuite update set for Q4 2022.
New proprietary ‘HoloEdit’ plugin brings advanced video playback tools to Unreal Engine 5; HoloSuite update set for Q4 2022.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
At SIGGRAPH 2022, the company announced its new suite of cloud-native AI models and services that provide businesses of any size the power to build and deploy sophisticated avatars and virtual assistants.
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
The ASWF kicks off the ‘Open Source Days’ event at SIGGRAPH 2022 with the announcement of its new DPEL, which encourages, curates, and publishes production-grade sample assets with a vendor-neutral platform.
Industry veteran in computer graphics, digital media, mobile tools, and services brings extensive business and tech experience to his new role at the industry’s leading market research firm.
VFX veteran takes the reins from current creative director and two-time Oscar-winning VFX supervisor Paul Franklin, who will continue providing visual effects consulting to the company on features as well as develop and direct new projects.
The new tracking tool designed for Virtual Production and in-camera VFX features technology easily integrated into any production workflow; with multiple mount points for tracking stability and optical data, the device is optimized for real-time VFX.
Mocap tech specialists deliver a new cutting-edge flagship camera range with 4 models ideal for use in applications ranging from in-camera VFX to biomechanical modeling, responsive VR experiences, and sessions that utilize active markers.
Tapped by MO&MO Film services, the technology-facilitated, in-camera VFX VP shoot encompassed scenes captured in DC and Chicago, all at the live Madrid shoot.
The leading xR technology company's purchase of the Atlanta-based creative studio will help build the next generation of extended reality and metaverse experiences.
Upgrade to leading rendering software features a new object scattering tool, procedural clouds, and more.
Cinema 4D updates, in tandem with Redshift development, offer users greater platform stability, workflow enhancements, bug fixes, and added value offerings to Maxon One subscriptions.
New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.
New version streamlines story and editorial workflows with faster file transfer and uploads, UI improvements, and greater integration with Storyboard Pro.
Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline.
Bringing extensive industry experience, the former Aha Media exec joins the CG animation production company that boasts cutting edge software merging video game tech with VFX and machine learning.
The global leader of cutting-edge graphics tech will showcase work from collaboration with with top academics at 14 universities on the latest advancements in content creation, VR, real-time rendering, and 3D simulation at the upcoming conference, running August 8-11 in Vancouver.
VFX studio contributed to over 1,000 shots across 28 sequences on the Oscar-winning film, with artists working from multiple locations using NVIDIA’s virtual workstation software and hardware.
Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
Updates bring the software’s 3D system more in line with DCC standards and provides more consistency between Nuke and Katana for geometry transformations; workflow improvements provided more intuitive artist pipelines.
New version delivers scalable, collaborative, and efficient artist workflows enabled to run on Amazon Web Services; other mods include enhanced HDR user interface and improved animation editor.
New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.