Paul Younghusband discovers the Thai’s keen to make their country not just a world-class destination for tourism, but for animation too.
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Method’s VFX and animation supervisors discuss the creation of the maze environment and Griever characters for Wes Ball’s hit YA adaptation.
Disney Feature Animation’s first Marvel collaboration pins high hopes and big expectations on a little-known comic book.
The overall VFX supervisor on James Gunn’s new Marvel action hit discusses the film’s main visual effects sequences.
Method VFX supervisor Nordin Rahhali talks about the whirlwind of visual effects his team whipped up for Steven Quale’s new disaster pic.
Unique short film animated in the style of award-winning illustrator George Pratt is based on an incredibly moving, real-life World War I story.
Short film is based on “Nine Lives,” the award-winning graphic novel from Thailand by Songsin Tiewsomboon.
Steve Hickner’s new book is a detailed and expertly written guide to finding a job and building a career in animation.
How could you possibly improve on Richard William’s groundbreaking Animator’s Survival Kit book? Make it into an iPad app.
After merging with The Foundry, can Luxology and their new release compete with Maya, Softimage and Lightwave?
This month the Career Coach, Pamela Kleibrink Thompson, talks about how to test-drive a job or get your foot in the door via an internship.
From cutting-edge TV commercials to blockbuster movies and back again, The Mill has become one of the top five VFX studios in the world.
Japanese software developer ExpressionTools, Inc. has released ExpressionToolsShade Professional R4/E (ETShade Pro R4/E), an English language version of their high-end 3D graphics application. With a fifteen-year history behind it, Shade offers an outstanding and intuitive user interface, leveraging Bezier curve modeling and high speed/high quality rendering. In Japan, Shade has been the leading tool for professional graphics, 3D design, industrial design and architecture, with user-base numbers in excess of 200,000.
Giant Studios' new animated short film FRUITS OF LABOR premiered this week in San Jose, California, and received a warm and enthusiastic response. The film features a cast of simple computer graphics characters - a shiny red apple, a man and a fly - animated in a stylized way and rendering with startling photo-realism. Rudy Poat, creative director for the project described the look as being, "something that looks like stop-motion and that fooled both the mind and the eye.
QEDSoft's QEDStream product line now natively supports the Kaydara FBX format. QEDStream users are now able to read FBX files, simplifying their production pipeline and enabling Web-content creation from the Kaydara suite of real-time 3D authoring tools. Designed to provide an authoring hub between major 3D packages, FBX provides a centralized working file format for vendors wishing to acquire, author and retarget 3D data and animation. "Using FBX and QEDStream in combination provides a superb channel for streaming both current and legacy content on the Web," said Michel Veys, COO of QEDSoft.
Nothing Real, the producer of popular compositing tool Shake, has announced that their new Tremor compositing system has entered into worldwide beta testing. Tremor is a front room, client-based compositing solution, engineered to handle the most demanding needs of HDTV, commercial video and broadcast production professionals. The product is built around a new, simplified and streamlined interface and incorporates the mature and production proven technology based on Shake's rendering engine. Tremor will be sold as an integrated compositing hardware/software product.
This week, Adobe has been teasing us with a taster of what's to come in their long-awaited upgrade to their compositing software After Effects. In order to compete with other packages on the market (namely Discreet combustion), Adobe has broken After Effects into two packages - a Standard version and a Production Bundle.
We take a look at Discreet's 2D/3D paint and compositing solution - combustion. Can it live up to the hype? We find out...
On March 6, 2001, U.K.-based Kelseus will release Version 1 of CLOTH, a new plug-in for 3D Studio MAX. CLOTH produces highly realistic animation of clothes on animated figures and objects, taking into account all of the cloth geometry that collides with another object - not just the vertices. It also boasts complete integration with Max Dynamic Effects such as the Wind and Gravity Space Warps, and it can maintain libraries of cloth materials, which can be re-used between scenes.