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Tagged With: s2014

Headline News Shotgun Recognizes Excellence with Inaugural Pipeline Awards

Shotgun Software holds the first-ever Pipeline Awards to honor excellence in pipeline tool development, integration, engineering and usage at the Shotgun User Group meeting held during SIGGRAPH 2014 in Vancouver.

Blogs SIGGRAPH 2014 Report: Days 4 & 5

The conference in Vancouver continues with talks from ILM on ‘Teenage Mutant Ninja Turtles’ and LAIKA Studios on ‘The Boxtrolls’, along with tips and tricks from Sony Picture Imageworks, Double Negative and Framestore on the latest ray-tracing render techniques.

Headline News Prime Focus Talks ‘Sin City: A Dame to Kill For’ at SIGGRAPH 2014

Global VFX company presents an advanced discussion of its work on ‘Sin City: A Dame to Kill For’ at SIGGRAPH 2014.

Headline News NVIDIA Visual Computing Appliance (VCA) Now Shipping

First introduced in March 2014 at the GPU Technology Conference as "Iray VCA," NVIDIA VCA dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.

Blogs SIGGRAPH 2014 Report: Days 2 & 3

The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’

Headline News The Foundry Announces Version 9 of NUKE, NUKEX and NUKE STUDIO

NUKE STUDIO, NUKEX and NUKE 9 all set for fall release; existing NUKE users will be able to access open betas of all three applications in the coming weeks. 

Headline News NVIDIA Unveils Next-Gen Guadro GPU Lineup

NVIDIA unveils its next generation of NVIDIA Quadro GPUs, delivering an enterprise-grade visual computing platform with up to twice the application performance and data-handling capability of the previous generation.

Headline News Shotgun Launches iPhone Review App, Shotgun Desktop, and MARI Integration at SIGGRAPH 2014

New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently.

Headline News Mercenaries Engineering to Unveil New Guerilla Render at SIGGRAPH 2014

Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.

Headline News DreamWorks Animation Helps Boost Pixar’s OpenSubdiv

DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.

Headline News DreamWorks Animation Contributes Lossy Compression to OpenEXR 2.2

In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.

Headline News PipelineFX to Spotlight Next-Gen Render Farms at SIGGRAPH 2014

Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.

Headline News Cogswell Brings ‘Tangram Jam’ to SIGGRAPH 2014

Tangram Jam,’ developed and produced as part of the Cogswell Game Design & Development program, will be presented at the 2014 SIGGRAPH Conference’s “Appy Hour” showcase in Vancouver. 

Headline News SIGGRAPH 2014 Brings Indie Game Showcase to Vancouver

SIGGRAPH 2014 teams up with Media Indie Exchange to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, August12-14, at the Vancouver Convention Centre in Vancouver, BC.  

Headline News SIGGRAPH 2014 Unveils Production Session Lineup

SIGGRAPH 2014 will offer presentations on more than 15 of the biggest current and upcoming studio productions, including ‘X-Men: Days of Future Past,’Gravity,’How to Train Your Dragon 2’ and ‘Teenage Mutant Ninja Turtles.’

Headline News Not Impossible’s Elliot Kotek to Deliver SIGGRAPH 2014 Keynote

SIGGRAPH 2014 announces the selection of Elliot Kotek, co-founder of Not Impossible Labs, as the keynote speaker at SIGGRAPH 2014, the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, 10-14 August 2014 at the Vancouver Convention Centre. 

Headline News SIGGRAPH 2014 Announces Computer Animation Festival Winners

SIGGRAPH 2014 announces the 41st annual Computer Animation Festival award recipients for Best in Show, Jury Award, Best Student Project, Best Animated Short, and Best Visual Effects, among others. 

Headline News SIGGRAPH 2014 to Host Panel & Screening of ‘How to Train Your Dragon 2’

DreamWorks Animation to present a behind-the-scenes discussion on ‘How to Train Your Dragon 2’ at SIGGRAPH 2014 with writer/director Dean DeBlois, head of layout Gil Zimmerman, head of character animation Simon Otto and VFX supervisor Dave Walvoord.

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