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Tagged With: Movies

FMX Blogs

WATCH: Pixar’s Jay Shuster Talks ‘Cars 3’ Production Design and More at FMX 2017

By Dan Sarto | Tuesday, August 15, 2017 at 7:08pm

The veteran designer details his work as production designer and art director on Pixar’s third offering of their hit ‘Cars’ franchise.

FMX Blogs

WATCH: The Third Floor’s Duncan Burbidge Talks ‘Doctor Strange’ and ‘Rogue One’ Previs at FMX 2017

By Dan Sarto | Wednesday, August 9, 2017 at 12:52am

The GM and executive producer talks in detail about his studio’s previs work on Marvel’s ‘Doctor Strange,’ Disney’s ‘Beauty and the Beast’ and ‘Rogue One: A Star Wars Story.’

FMX VFXWorld

WATCH: Clint Reagan Talks ‘Logan’ Previs and More at FMX 2017

By Dan Sarto | Tuesday, July 25, 2017 at 4:00pm

The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology. 

 

Feature Film VFX VFXWorld

The Iconic Character Transformations of ‘Beauty and the Beast’

Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.

FMX VFXWorld

WATCH: Christian Manz Talks ‘Fantastic Beasts and Where to Find Them’ VFX at FMX 2017

By Dan Sarto | Tuesday, July 18, 2017 at 6:29pm

The veteran Framestore VFX supervisor talks about previs, virtual production and visual development on the first cinematic installment about the magical creatures of J. K. Rowling’s ‘Harry Potter’ universe.

 

FMX VFXWorld

WATCH: Scott Stokdyk Talks ‘Valerian and the City of a Thousand Planets’ at FMX 2017

By Dan Sarto | Wednesday, July 12, 2017 at 8:07am

The overall VFX supervisor on Luc Besson’s upcoming epic sci-fi adventure discusses the film's challenges and his relationship with the director going back 20 years to 'The Fifth Element.' 

FMX Blogs

WATCH: Co-Founder Peter Lord Shares 40 Years of Aardman’s Animation Excellence and More at FMX 2017

By Dan Sarto | Wednesday, June 28, 2017 at 3:34pm

The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR.

Previs VFXWorld

The Third Floor Returns to its Groots on ‘Guardians of the Galaxy Vol. 2’

Supervisor James Baker leads the studio’s previs, techvis and postvis efforts on their second ‘Guardians’ and 11th Marvel film collaboration.

Feature Film VFX VFXWorld

Method Studios Returns to the Marvel Universe for ‘Guardians of the Galaxy Vol. 2’

Vancouver and Los Angeles facilities deliver 550 VFX shots for the latest Marvel blockbuster, including key CG character sequences with Rocket and Baby Groot, large-scale destruction and spaceship crashes, environment design, and more.

Feature Film VFX VFXWorld

A Global Effort: It Takes More Than a Village to Build the World of ‘Guardians of the Galaxy Vol. 2’

Production VFX supervisor Christopher Townsend integrates the work of artists from around the world to wow audiences with Ego the Planet and other new digital characters in Marvel’s latest sci-fi action adventure hit.

Feature Film VFX VFXWorld

Weta Digital Confronts the Monstrous Ego of ‘Guardians of the Galaxy Vol. 2’

The New Zealand studio tackles 600 shots including the Final Battle, Ego, Rocket, Baby Groot and a host of explosions in Marvel’s latest sci-fi action adventure.

FMX Blogs

WATCH: Co-Founder David Sproxton Shares 40 Years of Aardman’s Animation Excellence and More at FMX 2017

By Dan Sarto | Friday, May 26, 2017 at 3:38pm

The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR. 

FMX Blogs

WATCH: Ed Hooks Talks the Need for Better Acting in Animation at FMX 2017

By Dan Sarto | Tuesday, May 23, 2017 at 5:41pm

The well-known and insightful acting coach and author discusses the fundamental principles of acting in animation, how acting intersects with performance capture as well as common acting mistakes.

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