Epic Games Launches ‘Unreal Connectors’
Initiative extends Unreal Fellowship curriculum accessibility so more artists can take advantage of the career-changing skills training and credential opportunity.
Initiative extends Unreal Fellowship curriculum accessibility so more artists can take advantage of the career-changing skills training and credential opportunity.
With the conference starting next Tuesday, a final selection of new program highlights includes a showcase of an LED Wall and Unreal Engine in a virtual production stage, ‘Real vs. Unreal’ real-time graphics panel, and The World to Come - A look ahead at Metaverse.’
Two days of streaming conversations and panels led by industry leaders and SCAD alumni include ‘Industry Insights: The ABCs of NFTs,’ ‘Building the Metaverse,’ ‘Alumni Voices,’ and ‘In Conversation: Inclusive Character Design in Gaming.’
RFX founder Ray Feeney and executive Prashant Buyyala explain how the RFX Virtual Studio with NVIDIA Omniverse™ Enterprise could change the world of M&E. This Virtual Studio is being made available for a two-week free trial for any interested creative team.
New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.
The visual effects studio integrates its proprietary ‘Parallax’ virtual production system with Unreal Engine and ray tracing tools to help award-winning filmmaker Ava DuVernay and a host of top film directors, including Michael Mann and Patty Jenkins, step inside and dissect their favorite shots.
With benchmarks determined by over 350 industry leaders, educators, and consultants, the new educational resource sets out to provide recognized core competencies and skills for entry level positions in the animation, VFX, and games industries.
Free sample projects now ready for download along with the brand-new Unreal Engine 5 next-gen real-time 3D content production platform technology released today by Epic Games.
Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.
TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.
New toolset brings real-time capabilities to creators of cinema-quality, stylized animated content; developed on top of Unreal Engine, pipeline features custom-developed visualization tools that introduce game engine rendering to features of traditional animation.
Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
At this past Friday’s The Advanced Imaging Society ceremony, 21 movie, TV, and emerging media projects were recognized; Denis Villeneuve, Adam McKay, Guillermo del Toro and Unreal Engine all received special honors.
Cash injection from syndicates across Tampa, Orlando, and Texas will fuel growth of the company’s network of virtual production studios.
Developers can recreate or create new anime and manga-inspired environments, characters, and gameplay to win a share of $50,000 in prize money.
Users can now access the software with all features intended for final release, and are encouraged to experiment with new tools and workflows and otherwise put the program through its paces to help identify any remaining glitches.
Company continues its push into virtual film production services with investment in new state-of-the-art Montreal facility.
Fans can now access the streamer’s enormous library of anime, including fan-favorites ‘Demon Slayer: Kimetsu no Yaiba’ and ‘One Piece’ from almost every platform.
Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.
Created with motion capture driven by XSENS technology and powered by Epic Games’ Unreal Engine, the studio’s first fully digital native real-time kids’ animated series is now available globally.
Escape Studio will hold the event’s 10th edition both online and in person, featuring talks, presentations, and career advice aimed at students, emerging talent, and industry professionals; the festival runs March 8-10.
Investment will enable Unreal Engine integration into studio’s feature film animation pipeline to allow simultaneous build out of worlds and experiences for the metaverse; Danny McBride’s ‘Trouble’ set as first project to use new collaborative real-time technology.
With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.
A collaboration between the VES, ASC, and a host of industry experts, with industry support from Epic Games and Netflix, the new database standardizes common vocabulary for virtual production professionals across departments.