CSU Animation and Visual Effects present the 12th Anniversary of the Australian International Animation Festival, running Friday, May 15 through Sunday, May 17.
Category: Special Features
CSU Animation and Visual Effects is proud to present the 11th Anniversary of the Australian International Animation Festival. This internationally renowned event features over 100 prestigious films adeptly selected from more than 2,500 submissions from all around the world. The range of styles, genres and techniques is testament to the vibrancy and relevance of creative animation and the premiere screening of this highly acclaimed collection is happening from the humble host city of Wagga Wagga in regional Australia.
Do a wider variety of narratives and protagonists mean unabashedly gay animated characters are being embraced by the majority of mainstream U.S. audiences?
The directors, head of character animation and VFX supervisor describe the making of the latest feature from DreamWorks Animation.
Co-directors Seamus Walsh and Mark Caballero discuss the making of the Rankin/Bass styled stop-motion TV special, It’s a SpongeBob Christmas!
DCDC's Josh Prikryl relates ten years of experience and gives us advice about how to produce a successful full-CGI show for the crushing requirements of television.
Charles Falzon, President of Gullane Entertainment, details the current trends in the animation business and warns to choose your animation technique carefully and never underestimate those tweens!
Which 3D packages will get you work and which ones will leave you feeling unwanted? You better choose carefully and John Edgar Park is here to help you out with the decision.
DreamWorks' next CG animated feature is soon to hit theaters nationwide. Chris Koseluk sits down with Victoria Jenson and discusses working with superstar comedians and the latest in technology.
Okay, so maybe ten years is an exaggeration, but why do the majors' feature films take so long to make? Evan Backes investigates.
While they are two very different mediums, with different demands and dollars, the development of a video game compares with the production of a movie -- and so do their audiences. Jacquie Kubin explains.
Welcome to Producing Animation, Catherine Winder and Zahra Dowlatabadi's new book, which discusses the nuts and bolts and beyond, of the mysterious art of producing.
New to Flash and don't have a clue? James Dalby outlines Flash's strong points from utilization to staffing. If you have a story to tell in five minutes or less, Flash may be just the thing you need.
Through his experienced eyes, Steven Walsh takes a look at the future of feature films in Europe. Will Cartoon Movie prove to be as successful as the Cartoon Forum? What's at stake and play...
Animating for television series has evolved a great deal over the past twenty-five years and the incorporation of digital equipment and procedures is a huge part of this evolution. Here Sylvia Edwards details the production process and how digital tools are impacting the traditional model.
Have you tried to dress an elephant lately? Jan Sawkins does every day! Read on as she outlines the lay of the land as it applies to co-producing animated television series in Europe.
Over the past five years the changes in special effects technology for film and television have been monumental, causing large shifts and new issues for production companies and the software/hardware companies that service them. Bruce Manning outlines the issues and then sits down with Richard Taylor to discuss. Includes an image gallery from industry veteran Richard Taylor!
The innate pitfalls, and opportunities, in successfully adapting a television show to the big screen are many. With millions in profits going to those who achieve the magic combo, and straight-to-video relegation for those who fail, it is a tight rope more studios are trying to rush across. Gerard Raiti takes a look.
With today's new software packages becoming more and more efficient for less and less money, one can definitely do more with less. John Edgar Park discusses the different software and hardware combos that can get you on the fast track to great looking CGI work.
At South Burlington's Imaging Lab, students learn the three "Rs" of Reading, 'riting, and Real-Time Rendering using Intergraph Computer Systems ViZual Workstations.
Upon seeing Joan Van Tassel's title, Heather Kenyon decides to investigate just what a digital media futurist is and what she has to say about this supposed digital future of ours.
Paul Younghusband visits Data Design Interactive and Artworld UK to reveal how they are going beyond gaming by leveraging their digital assets across many outlets.
How could one of the most promising Internet animation companies come to such a crashing defeat? Brett D. Rogers investigates the unraveling of Stan Lee Media and the growing chorus crying foul.