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Article Type: Interview

FMX Blogs

WATCH: NYU Professor Ken Perlin Discusses the Future of AR and VR at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 9:55am

Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.

FMX Blogs

WATCH: Epic Games’ Haarm-Pieter Duiker Talks Real-Time Game Engines and VFX at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 7:00am

The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.

FMX Blogs

WATCH: Epic Games’ Brian Karis Talks Real-time Game Engine Performance at FMX 2016

By Dan Sarto | Tuesday, April 25, 2017 at 3:04pm

The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.

FMX Blogs

WATCH: UNIT 9’s Anrick Bregman Talks VR and Transmedia Economics at FMX 2016

By Dan Sarto | Tuesday, April 25, 2017 at 11:38am

The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.

FMX Blogs

WATCH: The Third Floor’s Duncan Burbidge Talks ‘The Martian’ Visualization at FMX 2016

By Dan Sarto | Monday, April 24, 2017 at 4:30pm

The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit. 

FMX Blogs

WATCH: Patrick Lin Talks ‘Inside Out’ Cinematography at FMX 2016

By Dan Sarto | Monday, April 24, 2017 at 2:32pm

The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.

FMX Blogs

WATCH: Epic Games’ Kim Libreri Talks ‘Paragon’ Cinematic Trailer and More at FMX 2016

By Dan Sarto | Friday, April 21, 2017 at 5:00pm

The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.

FMX Blogs

WATCH: Dr. Richard Marks Talks PlayStation Magic Lab and VR at FMX 2016

By Dan Sarto | Thursday, April 20, 2017 at 1:41pm

The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.

FMX Blogs

WATCH: Jennifer Yuh, Max Boas and Raymond Zibach Talk ‘Kung Fu Panda 3’ at FMX 2016

By Dan Sarto | Thursday, April 20, 2017 at 12:26pm

The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.

Interview ANIMATIONWorld

I Have a Question Karin Vandenrydt

In which Chris Robinson asks animators profound and inane questions that have little to do with animation. This week we challenge another festival curator/director: Karin Vandenrydt from Anima, the Brussels Animation Film Festival.

FMX Blogs

WATCH: Weta Digital’s Michael Pangrazio Talks Feature Film Look Dev and Art Direction at FMX 2016

By Dan Sarto | Tuesday, April 18, 2017 at 5:44pm

The veteran art director and concept artist discusses his work across a number of Weta feature film projects.

FMX Blogs

WATCH: Proof’s Ron Frankel Talks ‘Star Trek Beyond’ Previs and More at FMX 2016

By Dan Sarto | Tuesday, April 18, 2017 at 4:54pm

Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.

FMX VFXWorld

WATCH: AMD’s Raja Koduri Discusses GPU Technology, VR and More at FMX 2016

By Dan Sarto | Friday, April 14, 2017 at 5:17pm

The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.

FMX VFXWorld

WATCH: ILM’s Kevin Jenkins Talks ‘Star Wars: The Force Awakens’ Art Direction at FMX 2016

By Dan Sarto | Friday, April 14, 2017 at 4:50pm

ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.

FMX Blogs

WATCH: Weta’s Keith Miller Talks ‘Jungle Book’ and ‘Batman v Superman’ at FMX 2016

By Dan Sarto | Thursday, April 13, 2017 at 5:30pm

Weta Digital’s VFX supervisor discusses the studio’s visual effects work on two of last year’s biggest box office champs.

FMX Blogs

WATCH: MPC’s Adam Valdez Talks ‘Jungle Book’ at FMX 2016

By Dan Sarto | Thursday, April 13, 2017 at 2:28pm

The Oscar-winning VFX supervisor discusses the stunning visual effects his team created for Walt Disney Pictures and Jon Favreau’s hit film, ‘The Jungle Book.’

MPC VFXWorld

MPC Delivers Futuristic Spectacle for ‘Ghost in the Shell’

VFX supervisor Axel Bonami details MPC’s development of new shooting techniques and software tools to create the stunning visuals for the live-action adaptation of the popular Manga series.

Interview ANIMATIONWorld

I Have a Question Janet Perlman

In which Chris Robinson asks animators profound and inane questions that have little to do with animation. This week's guest is the many award earning animator, children's book writer/illustrator and lobster fearing lover of pugs, Janet Perlman

Halon VFXWorld

Halon Entertainment Delivers Previs/Postvis for 20th Century Fox’s ‘Logan’

Halon previsualization/postvisualization supervisor Clint Reagan oversees key sequences for director James Mangold’s latest installment in the X-Men universe.

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