Tagged With: Games
Thirteen-year commercial production veteran to oversee operations, sales and marketing for Digital Domain’s Advertising and Games division.
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
Animafest Zagreb 2015 spotlights games with a competition of the youngest generation of filmmakers, a presentation of the finest animation schools, a collaboration with the Croatian Game Developers Association, and a game jam workshop mentored by the Swiss indie game star Mario von Rickenbach.
Xbox creative director Habib Zargarpour talks about moving from the feature film business into the gaming industry as part of AWN’s series of exclusive video interviews from FMX 2014.
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Top industry professionals in animation, effects, games and transmedia share their thoughts on the success of the FMX Conference, which celebrates its 20th anniversary in 2015.
Conference on Animation, Effects, Games and Transmedia celebrates its 20th Anniversary with ‘20 Years of ‘Toy Story,’ presentation from VFX luminary Joe Letteri, ‘20 years of Weta Digital,’ and ‘40 years of Industrial Light & Magic.’
Produced by Kabam, Fast & Furious: Legacy is an immersive action racing game that lets players become part of the Fast & Furious world.
Show open traces the evolution of video gaming from the iconic ‘Pong’ through modern-day titles using graphic abstractions and artful compositions.
Unmatched toolset for VFX/Games/Animation tracking and review brings world-class production pipelines to studios of all sizes.
Rounding out its collection of game development tools, Autod3esk previews Stingray Game Engine, Announces Maya LT 2016.
Next-gen texture compositing tool adds node processing and transfer baker, procedural art improvements usher in new hub for PBR pipelines.
Highlights include a keynote presentation given by independent transmedia architect Michel Reilhac entitled “Interactive Storytelling, After the Excitation: Where is the Urge? Where is the Money?”
Glasgow-based animation studio creates epic new trailer for the debut of real-time strategy game ‘Grey Goo,’ published by Grey Box and developed by Six Foot and Petroglyph.
'Dawn of the Planet of the Apes’ leads the feature film nominations; ‘Big Hero 6’ and ‘The Boxtrolls’ are top animated film contenders; ‘Game of Thrones’ leads the broadcast field.
Holiday-themed spots promote Target’s Bullseye’s Playground, a collection of 3D games created in partnership with Google’s Art, Copy & Code team.
Ubisoft taps Puppetworks Studios to create 13 minutes of full CG cutscenes for their new game ‘The Crew.’
FMX is Europe's most influential conference on animation, effects, games and transmedia. From May 5 to May 8, 2015, FMX celebrates its 20th anniversary edition.
Traktor and MPC let their imaginations run wild in a new spot, conceived by WCRS, for ‘Candy Crush: Soda Saga.’