Vicon Launches New Motion Capture Software Shōgun at FMX 2017
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
2017 edition of the Stuttgart International Festival of Animated Film kicks off with screening of Tomer Eshed’s animated feature, ‘Our Wonderful Nature: The Common Chameleon,’ and ‘The Head Vanishes’ by Franck Dion.
The Ottawa International Animation Festival artistic director and author shares his insights on independent animation, festival judging, evaluating films and animation education.
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.
Twenty-fourth International Festival of Animated Film Stuttgart to feature screenings of ‘Zootopia,’ ‘Finding Dory,’ ‘Kung Fu Panda 3,’ ‘Ice Age: Collision Course,’ ‘Storks,’ and Japan’s ‘When Marnie Was There,’ as well as German productions ‘Die Häschenschule – Jagd nach dem goldenen Ei,’ ‘Ritter Rost 2 – das Schrottkomplott,’ ‘Mullewapp – eine schöne Schweinerei,’ and a tribute to ‘The Little Polar Bear’ filmmaker Thilo Graf Rothkirch.
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
Production sessions at Germany’s international conference on animation, visual effects, VR, games and transmedia also to include ‘Star Wars: Rogue One’ and Kraftwerk 3D.
Exclusive presentations from ILM, DNeg, Important Lookin Pirates, and more, to cover Clarisse 3.5’s wide range of improvements including a new set of innovative and creative features focused on layout, scene assembly, look development, lighting and rendering.
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.
The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.
ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.
Weta Digital’s VFX supervisor discusses the studio’s visual effects work on two of last year’s biggest box office champs.
The Oscar-winning VFX supervisor discusses the stunning visual effects his team created for Walt Disney Pictures and Jon Favreau’s hit film, ‘The Jungle Book.’
New automotive track at FMX 2017 to include series of talks with Marc Petit, general manager for Unreal Enterprise at Epic Games, about the use of real-time graphics and games engines in the automotive development process from design to retail.
Selected projects from Germany, France, Spain, the UK, Denmark, Finland, Norway, Belgium, the Netherlands, Poland, Lithuania, Bulgaria, Romania, Macedonia, Ukraine, Israel and Australia to participate in co-production, financing and distribution forum running alongside the 24th Stuttgart Festival of Animated Film and FMX 2017.
International conference on animation, effects, VR, games and transmedia runs May 2-5 in Stuttgart, Germany.
With an emphasis on ‘Animation without Borders,’ the 24th Stuttgart International Festival of Animated Film to spotlight Lebanese animation artist Chadi Aoun, Slovenia’s Spela Cadez, France’s Franck Dion, Germany’s Jochen Kuhn and Katrin Magnitz, Italy’s Bruno Bozzetto, Portland animator Joanna Priestley, Canadian director Ann Marie Fleming, and many more.