WATCH: Sophie Koko Gates Talks ‘Slug Life’ and Ugly Filmmaking at FMX 2019
Filmmaker discusses design and production on her thoughtful and provocative 2D animated short, and how she hopes audiences will respond to her self-described “ugly” style.
Filmmaker discusses design and production on her thoughtful and provocative 2D animated short, and how she hopes audiences will respond to her self-described “ugly” style.
The noted researcher and consultant discusses various aspects of artificial intelligence, how the technology is being used in visual effects and the dangers of unchecked deployment.
VFX supervisor discusses animation styles, production challenges and his efforts leading the visual effect team on Lord & Miller and Sony Pictures Animation’s Oscar-winning animated comic adventure.
Oscar-winning animator, author, teacher and historian discusses Disney effects guru’s ‘lost notebook,’ ‘Golden Age’ Disney animation legends and Winsor McCay’s pioneering dinosaur.
VFX supervisor on Disney and Marvel’s action-adventure hit discusses the complex digital character work used to create a young version of Agent Nick Fury.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.
ILM’s SVP and Executive Director discusses studio production and management challenges as well as technology investment strategies and plans.
Image Engine lead animator details her work creating Drogon the dragon in the hit HBO series’ Season 7 Episode 4 battle where the Lannister army is incinerated as it tries to flee.
Supervising sound editor discusses ADR work, Rami Malek voice integration and how she handles challenges specific to recording audio for fully digital characters.
Animation director discusses pertinent issues including the art of animated filmmaking, careers, mentorship and the reality of working under a “woman” animator label.
Schoolism.com founder and Imaginism Studios producer / designer shares his insights on design challenges, artistic tools, working with directors and how filmability impacts his creative decision-making.
Capacity crowds help one of the world’s most important animation and visual effects conferences fully embrace its theme of 'Bridging the Gap' between people and projects from around the world.
Stuttgart’s 13th annual business conference, held as part of ITFS and FMX, honors several projects from 50 selected for competition.
‘Endgame’ screening, in cooperation with Trickfilm Festival, will cap four packed conference days starting April 30 in Stuttgart, Germany.
With new technologies like Virtual Reality, Artificial intelligence and Blockchain increasingly finding their way into the film and games sector, the Stuttgart International Festival of Animated Film will host presentations from seven different companies about these new business models.
Additional animation highlights include ‘Ralph Breaks the Internet’ and ‘Spider-Man: Into the Spider-Verse’ as well as production sessions featuring Commercials and AAA Game Design.
Running April 30 - May 5, 2019, the 26th Stuttgart International Festival of Animated Film will combine science and animation from in the special program ‘She Blinded Me with Science – Science, Games & Animation.’
International conference on Animation, Effects, Games and Immersive Media running April 30 through May 3 sets additional speakers on VFX for television & global animation production.
Case studies detailing the use of game engines in animation production as well as new ideas and strategies for the exploitation of animation projects to be presented at the 13th edition of Germany’s leading animation business platform.
Leaders on the team behind famed effects like ‘Bullet Time’ will share insights on their seminal cinematic innovations; ‘Aquaman,’ ‘Lego Movie 2’ and ‘Alita’ sessions also added.
Films, series and transmedia properties with topics ranging from edutainment, comedy, adventure stories and fantasy for kids to historical and political material, animated documentaries, satire and science fiction to be presented at Germany’s leading animation business platform.
New ‘Rapture of the Deep’ trailer, created by students at the Filmakademie‘s Animationsinstitut for the FMX Immersive Media track, is now online.
Noted Oscar-winning production designer will be joined by Patrick Hanenberger from ‘The LEGO Movie 2’ in sharing their latest work.
Highlights from 26th event edition include GameZone interactive installations, a new immersive media and pop culture conference, a special track on Science, Games and Animation and numerous premieres and screenings.
Sony Pictures Imageworks VFX supervisor Danny Dimian will present work on hit animated feature; animators Sophie Koto Gate, Michael Frei, Boris Labbé and Tomek Popakul will share their distinctive work.