Studio taps award-winning ‘The Matrix’ and ‘Doctor Strange in the Multiverse of Madness’ veteran to bolster its creative leadership team.
DNEG has added more award-winning talent to its creative leadership team, naming Janek Sirrs as Visual Effects Supervisor. Joining the company’s Los Angeles studio, the Oscar and BAFTA-winning professional boasts 30+ years of experience in the film industry with production VFX supervisor credits including Marvel’s Doctor Strange in the Multiverse of Madness (2022); Spider-Man: Far from Home (2019); Spider-Man: Homecoming (2017); The Avengers (2012); and Iron Man 2 (2010).
In 2000, Sirrs received the Academy Award and the BAFTA Award for Best Special Visual Effects for his work on The Matrix (1999. He received two additional Academy Award nominations for his work on The Avengers and Iron Man 2, and two BAFTA nominations for his work on The Avengers and Batman Begins.
“I am proud to announce that Janek Sirrs is joining DNEG’s creative leadership team,” said Namit Malhotra, DNEG Chairman and CEO. “I have admired Janek’s work for many years, and he is a truly outstanding creative leader who pushes the boundaries of what is possible on all of his projects. There are huge opportunities ahead for DNEG as we drive our company forward in a world of technological advancement and new creative possibilities, and I am delighted that Janek is onboard as an important part of the DNEG creative team that is helping to lead that charge.”
Sirrs other client-side VFX Supervisor credits include Terminator Genisys (2015), The Hunger Games: Catching Fire (2013), and Batman Begins (2005).
“As a client-side supervisor, I have worked with DNEG for more than 20 years, all the way back to Batman Begins and Mission: Impossible II,” shared Sirrs. “I am a big fan of the company’s work and its ethos. This new extension of my relationship with DNEG is incredibly exciting for me, as it allows even closer collaboration with DNEG’s talented teams and the opportunity to develop groundbreaking and unconventional ideas, concepts, and approaches. One of my goals in designing and worldbuilding for movies is to create something that has never been seen before, and I am looking forward to working with interesting and esoteric filmmakers to help bring a different take and a unique approach to the craft of storytelling.”