For Knowing, Animal Logic created realistic disasters, particularly a spectacular plane crash and subway collision along with… the end of the world?
Vfx vet Jenny Fulle reports on how the global economic slowdown will affect the industry and force innovation and reinvention.
In the first excerpt from Maya Plugin Power, author Mark Jennings Smith shows how to get started simulating cloth in Maya using plugin Syflex.
After our in-depth making of coverage, the Watchmen director discusses bringing the landmark graphic novel to the screen.
Sony Pictures Imageworks, Intelligent Creatures, MPC Vancouver, CIS Hollywood and Rising Sun Pictures discuss their contributions to Watchmen in the final part of our coverage.
In the first part of our in-depth Watchmen coverage, we get an overview from Alex McDowell, the production designer, and John DJ DesJardin, the overall visual effects supervisor.
Concept Illustrator Scott Lukowski discusses his experiences on Watchmen and some other high profile movies.
Andrew Farago interviews the directors of the five animated shorts nominees for the 2008 Academy Awards.
VFX Supervisor Marc Kolbe gives a blow by blow account of the CG work in Street Fighter: The Legend of Chun-Li.
In VFXWorld's final "The Digital Eye" column, Autodesk's Sebastian Sylwan discusses how stereo 3-D can flourish if it becomes part of the toolset and not just a gimmick.
Bill Desowitz catches up with VES Lifetime Achievement Award winners Kathleen Kennedy and Frank Marshall about producing VFX movies.
Ellen Wolff sat down with Phil Tippett to discuss creatures, the state of the industry and his desire to play down his title as "pioneer."
Tara Bennett sacks the Super Bowl spots again, speaking with Nexus, Brickyard VFX and DreamWorks Animation about their work.
Tara Bennett hears about the secret mind wiping Zoic Studios is doing for Joss Whedon's new show Dollhouse.
Prague-based UPP raises its profile with The International, taking on crowd scenes and construction on the Guggenheim in battling an evil bank.
In this sixth and final excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan shows how to sculpt landscapes.
London-based Peerless Camera Co. and Digiscope discuss creating the signature "push" effect and more for Push.
Ed Catmull, who will be honored at the Sci Tech Awards on Saturday, discusses WALL•E, Bolt and improving CG.
VFXWorld offers its sixth-annual Oscar chat with the supervisors nominated for Benjamin Button, The Dark Knight and Iron Man.
Disney vet Mark Kimball will be honored at the Sci Tech Awards on Saturday for helping the industry move into the digital age. Ellen Wolff learns more about where he's been.
For psychological thriller The Uninvited, a director and vfx supervisor team who cut their teeth on commercials make contortionist corpses and milk-turned-blood realistic.
Peter Rizkalla talks with Mirror's Edge Art Director Johannes Soderqvist and Senior Animator Tobias Dahl to discover how the unique first-person shooter was created.