Integrated Media Company Buys Toon Boom Animation
Corus Entertainment’s Nelvana Limited has entered into a deal to sell its Emmy Award-winning Montreal-based animation software business for around $147.5 million CAD in cash.
Corus Entertainment’s Nelvana Limited has entered into a deal to sell its Emmy Award-winning Montreal-based animation software business for around $147.5 million CAD in cash.
Inna Sahakyan’s harrowing film tells the story of Aurora Mardiganian, who escaped the Armenian Genocide before embarking on an odyssey that took her to the heights of Hollywood stardom.
Created by U.K.-based director/animator Karl Poyzer the fully animated CG music video found its timing with the track from the ‘Time Proof’ album.
Nick Bruno and Troy Quane are set to attend the upcoming conference in-person to present their new animated feature, now streaming on Netflix, based on the New York Times best-selling graphic novel by ND Stevenson; the VIEW Conference takes place October 15-20 in Turin, Italy.
Sam Koji Hale, Ara Santos, and Ben Giroux dig deep into the production of a special episode from the new season involving more than 20 different animation techniques including stop-motion, pixelation, Claymation, cut-outs and digital puppetry - a veritable ‘dream style’ amalgam that provides an incredible visual feast for the eyes; Season 2 premieres today on Paramount+.
The organization’s Open Source Days event for open source software for the visual effects, animation, and digital content creation industries takes place August 6 in Los Angeles, in-person and virtually.
Selected by Epic Games to create a short film in four weeks based on the concept of ‘Duality,’ Arturo Brena and his production studio, KeexFrame, used Unreal Engine to tell the emotional story of a thief who confronts a young, wounded version of themselves when looking in a mirror.
Kay John Yim takes a deep, technical dive into his new short, ‘Masquerade,’ a character animation project that helped him further develop skills in storyboarding, character design, character animation, and rendering.
The standalone product gives artists the ability to explore massive, production-quality 3D scenes - complete with full raytracing - and make changes in real-time.
The workshop, dedicated to boosting innovation in the Ibero-American animation sector, announces winners of its third edition - ‘Caregivers,’ ‘Lumen’ and ‘LIMBO;’ selected projects get 8,000€ in development aid, 3 months of mentoring and a travel grant and accreditation for next year’s festival.
The company has just released WithPoly, a browser-based tool for creating and upscaling PBR textures that with prompts, can create up to 8K resolution in seconds.
Along with program partners 4Wall and ZeroSpace, the company aims to provide trainees with the tools and knowledge to create cinematic content on a large scale; the immersive learning experience is open to all skill levels.
For Company 3 senior colorist Jason Hanel, though most visual decisions have already been reflected in the film’s rendered and re-rendered final imagery, in post, he still provides a tremendous amount of scene by scene fine-tuning to get the film’s look just right.
The company’s continuing support for the growing Blender community through new tools like the HIP (Heterogeneous Interface for Portability) API and planned support for USD and materialX means Blender artists can access an expanding set of high-performance graphics card options for their creative production.
The tech giant’s CEO and WPP CEO Mark Read discussed AI's ‘Supercharge’ impact on creative industries, noting new tools augment artists’ creative process and don’t replace it.
Photogrammetry app uses pictures taken with Android or iOS device to create high-fidelity 3D models; export to Sketchfab or download to use in other apps such as UE or Twinmotion.
The UE demo, unveiled at this year’s ‘State of Unreal’ at GDC, showcases experimental Procedural Content Generation – tech allows users to build scalable, virtual worlds fast with an iterative design pipeline.
The initiative, backed by IBERMEDIA Programme, announces a new line of grants as well as a new five-member Assessment Committee and Consultancy.
The deal accelerates the public TV subsidiary’s creative hub expansion to the South of France while providing a more robust infrastructure and access to cutting-edge real-time technology.
From giant red spaceships to tentacled, toothy Abilisks, the studio’s VFX and animation teams, led by VFX supervisor Guy Williams and animation supervisor Michael Cozens, pull out all the stops for the final chapter of James Gunn’s MCU trilogy.
Backed by Ibermedia Programme and dedicated to boosting innovation in the Ibero-American animation sector programs, the organization will be hosting presentations, themed breakfasts, and one-on-one meetings detailing grants and call for applications at the festival, which runs June 11-17.
Animator Jop Govers breaks down his latest project, from sketching with an iPad and storyboarding with Photoshop to designing characters and animating with Cartoon Animator 5 and compositing with After Effects.
The solution lets creatives animate real-time characters and gesture-triggered effects without markers, wearable suits, and long calibration setups.
Long-time board member assumes leadership in wake of the organization co-founder’s departure; Matthew Celestial named Treasurer, overseeing day-to-day operations.
New technology uses neural networks to turn 2D video clips into detailed 3D structures for import into design applications; NVIDIA Research to demo at this year’s CVPR in Vancouver June 18-22.