Search form

Pixar, Adobe, Apple, Autodesk, and NVIDIA Launch Alliance for OpenUSD

The tech giants and Linux Foundation affiliate JDF join forces to create new AOUSD initiative to nurture global USD collaboration and support developers in building products and services for an ever-widening range of large-scale 3D projects across new industries and applications.

Today, Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF), an affiliate of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) to promote the standardization, development, evolution, and growth of Pixar’s Universal Scene Description technology.

AOUSD seeks to standardize the 3D ecosystem by advancing the capabilities of Open Universal Scene Description (OpenUSD). By promoting greater 3D tools and data interoperability, the alliance will enable developers and content creators to describe, compose, and simulate large-scale 3D projects and build an ever-widening range of 3D-enabled products and services.

“Universal Scene Description was invented at Pixar and is the technological foundation of our state-of-the-art animation pipeline,” said Pixar chief technology officer and AOUSD chairperson Steve May. “OpenUSD is based on years of research and application in Pixar filmmaking. We open sourced the project in 2016, and the influence of OpenUSD now expands beyond film, visual effects, and animation and into other industries that increasingly rely on 3D data for media interchange. With the announcement of AOUSD, we signal the exciting next step: the continued evolution of OpenUSD as a technology and its position as an international standard.”

OpenUSD is a high-performance 3D scene description technology offering robust interoperability across tools, data, and workflows. Already widely used collaboratively to capture artistic expression and streamline cinematic content production, its power and flexibility make it an adaptable content platform with potential to embrace the needs of new industries and applications.

“At Adobe, we believe in providing artists a set of flexible and powerful solutions running on a variety of devices,” said Guido Quaroni, senior director of Engineering, 3D&I at Adobe. “Leveraging a common 3D data representation during the creative process multiplies the value brought by each package and device. OpenUSD was created to be one of these ‘multipliers’ and we are excited to see a diverse group of companies joining together to support this innovative and open technology.”

The alliance will develop written specifications detailing the features of OpenUSD, enabling greater compatibility and wider adoption, integration, and implementation. The Linux Foundation’s JDF will house the project to allow open, efficient, and effective development of OpenUSD specifications while providing a path of recognition through the International Organization for Standardization (ISO).

“OpenUSD will help accelerate the next generation of AR experiences, from artistic creation to content delivery, and produce an ever-widening array of spatial computing applications,” said Apple vice president of the Vision Products Group Mike Rockwell. “Apple has been an active contributor to the development of USD, and it is an essential technology for the groundbreaking visionOS platform, as well as the new Reality Composer Pro developer tool. We look forward to fostering its growth into a broadly adopted standard.”

AOUSD is the primary forum for the collaborative definition of enhancements to technology by the broader industry and invites a range of companies and organizations to join and participate in shaping the future of OpenUSD.

“Whether you’re building CG worlds or digital twins or looking ahead to the 3D web, content creators need a cohesive way to collaborate and share data across tools, services, and platforms,” said Gordon Bradley, Fellow, Media & Entertainment, Autodesk. “Autodesk is excited to support the Alliance for OpenUSD as it drives 3D interoperability for visual effects, animation, and beyond, and supports our vision to help customers design and make a better world.”

“OpenUSD gives 3D developers, artists, and designers the complete foundation to tackle large-scale industrial, digital content creation, and simulation workloads with broad multi-app interoperability,” said Guy Martin, Director of Open Source and Standards at NVIDIA. “This alliance is a unique opportunity to accelerate OpenUSD collaboration globally by building formal standards across industries and initiatives to realize 3D worlds and industrial digitalization.”

The AOUSD steering committee members will speak at the SIGGRAPH conference at the Academy Software Foundation’s Open Source Days on August 6 and the Autodesk Vision Series on August 8 at 1 p.m. PT in Room 404A.

Additional information about AOUSD is available here.

Source: Alliance for OpenUSD

Dan Sarto's picture

Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.