EA Germany, Omstudios, Milk VFX, Framestore and MPC recognized for toolset development and pipeline advancement.
Tagged With: SIGGRAPH
With MARI 3, 3D paint artists can iterate faster, manage complexity better and produce higher quality results.
Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.
Luxion announces new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D at SIGGRAPH 2015.
NVIDIA unveils DesignWorks VR, a GPU-accelerated toolset enabling both headset and application developers to push the limits of photorealism and interactivity at SIGGRAPH 2015.
Autodesk announces new extension releases for Maya 2016 and 3ds Max 2016, and unveils a new 3D marketplace on Creative Market.
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
DesignWorks is a suite of software tools, technologies, and libraries for designers that enable photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software.
Thinkbox Software will preview on-demand, per-minute licensing for Deadline and third party rendering option, including The Foundry's NUKE Render.
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
BOXX Technologies will demonstrate a selection of software applications including creation software and rendering applications at SIGGRAPH 2015.
During SIGGRAPH 2015, artists and animators can fully test the robust features of LightWave 2015 for 90 days without any limitations.
NUKE STUDIO, NUKEX and NUKE 9 all set for fall release; existing NUKE users will be able to access open betas of all three applications in the coming weeks.
NVIDIA unveils its next generation of NVIDIA Quadro GPUs, delivering an enterprise-grade visual computing platform with up to twice the application performance and data-handling capability of the previous generation.
Open source and commercial apps extend TACTIC’s functionality to meet the needs of multiple industries.
New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently.
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.
DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.
Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.
In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.