Guerilla Games’ studio director Jan-Bart van Beek shares a look at the creative process behind the popular role-playing game; join the VIEW Conference and VFX Festival’s free May 30 in-person event at the OGR in Turin.
VIEW Conference has announced the latest in its PreVIEW series: Guerilla Games’ studio director Jan-Bart van Beek lifts the veil on the creative process behind Horizon Forbidden West, the latest action role-playing game from Sony Interactive Entertainment.
The free in-person event, offered in partnership with OGR Torino, takes place on Monday, May 30 from 18:00-19:00 CEST, at the OGR – Officine Grandi Riparazioni, 22 Corso Castelfidardo, 10138 Torino, Italy.
Free registration is available here for “Evolving Creature and Character Animation in Horizon Forbidden West.”
Horizon Forbidden West is the follow-up to Horizon Zero Dawn, the BAFTA Award-Winning action role-playing game developed by Guerilla Games and released for PlayStation 4 in 2017. Set on a post-apocalyptic Earth, the sci-fi sequel continues the adventures of young huntress Aloy as she explores exotic environments and battles against the machines that have taken over the world.
In his exclusive in-person presentation for VIEW Conference, van Beek will discuss the ways in which Guerilla Games expanded on the world it created for the original game, share secrets about his creative process, and explore the evolution of Horizon Forbidden West’s creature and character animation.
“VIEW Conference prides itself on presenting the very best from the cutting edge of game development,” commented Conference Director Dr. Maria Elena Gutierrez. “As a true artist and industry pioneer, Jan-Bart brings a unique range of talents to every project he works on. We are proud to welcome him to Torino for the first in-person presentation in our exciting calendar of PreVIEW events leading up to VIEW Conference 2022 in October.”
van Beek oversees the art and animation quality of all Guerrilla Games projects. A photography student at the Royal Academy of Fine Arts in The Hague, he turned to computer graphics software to enhance his work. After graduation he applied his knowledge as a CG artist in the field of advertising. His ambition to create something more enduring led him to join Guerrilla Games, where he quickly became the lead artist on Killzone and the art director on Killzone 2. He received a BAFTA in 2018 for his work as art director and originator of Horizon Zero Dawn.
Source: View Conference