2021 conference brought together over 3,000 computer graphics industry attendees from 41 countries, overcoming significant obstacles to attend the live program at the Tokyo International Forum in Japan.
Tagged With: Computer Graphics
The Grand Prize goes to ‘Les Chaussures de Louis,’ with Special Achievement Awards going to Simone Giampaolo’s ‘Only a Child,’ and India Barnardo’s ‘Cat and Moth;’ the conference’s 2021 online edition is now available on demand.
Supporting over 1,600 recipients so far, Epic Games continues its commitment to furthering the progress of creators, anywhere, doing outstanding work with Unreal Engine or contributing to open-source capabilities for the 3D graphics community; nearly 400 new recipients have been named in 2021 alone.
LED Volume technology moves from otherworldly to Main Street with real-time CG digital environments that eliminate production cost overages common in on site shoots.
Latest update focuses on artist collaboration and interoperability with render upgrades, workflow improvements, and support of render partners with a new render delegate ‘AVP.’
Design company sends an owl soaring through Central Park in ‘Magical Menagerie,’ using wintery 2D and 3D animation to showcase the park’s iconic statues as well as the brand’s latest collection.
With a comprehensive range of onsite safety and hygiene measures in place, event will welcome attendees in-person at the Tokyo International Forum from December 14-17; international attendees will join virtually from all over the world.
‘Le Retour des Vagues’ and ‘Les larmes de la Seine’ each awarded Best Student Project in first-ever tie; ‘Only a Child,’ a visual poem created by over 20 animation directors, wins Jury Special award.
Artist-focused update enhances productivity with improvements in workflows; new 3D manipulators and hotkeys make work faster and easier while new Unreal Reader allows users to request Unreal data from within the NukeX environment.
Artists are encouraged to create and submit their most ‘daring’ work yet for a chance to win a Wacom Cintiq 16; entries must be received by August 31.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Announcement confirms the hybrid event will take place December 14-17 at the Tokyo International Forum – selected events will also be available virtually; Sony Group Corporation’s executive deputy president and CTO Toru Katsumoto to give keynote.
Foundry’s desktop review tool lets artists quickly playback shots and review renders while optimizing workflows - sharing timelines provides greater visibility and control over projects.
Submissions now being accepted through August 15, 2021; coming to Tokyo December 14-17, festival showcases innovative shorts, commercials, VFX reels, simulations, visualizations, cinematics and other exciting, CG animated work.
2-year research programs setup to help solve problems facing the visual effects industry; areas of focus include the application of machine learning to solve VFX light transport simulation problems, and learned resolution - independent rendering for feature films.
The Flame artist joins studio after a 10-year stint at The Mill; artist’s project work includes John Lewis’ ‘Man on The Moon’ and Nike’s ‘Winner Stay.’
Polish VFX studio shares a video of their work using revolutionary Trioscope EHA live-action / CGI hybrid animation technology in Netflix and Trioscope Studios’ gripping four-episode WWII miniseries.
The all-digital 3-day global event will feature webinars covering creative themes including manga-making and illustration; webinars will be hosted by creatives from a range of industries.
The Academy Award-winning computer graphics pioneer joins streamer’s Data Science and Engineering team to oversee new technology development across VFX, virtual production, and animation production.
Selected innovative immersive projects in XR will be showcased at the conference, taking place in Tokyo from December 14-17; the submission deadline is July 15.
Company brings on VFX supervisors Khalid Almeerani and Carlos Caballero Valdés, and VFX producers Lisa Purisima and Florent Villegas, to bolster its high-end visual effects production efforts.
The next generation ThinkPad P1, P15, and P17, teamed with new ThinkVision P34w-20 monitor and Thunderbolt 4 workstation dock, provide professional users the flexibility to work from anywhere.
The extensive line-up includes 191 research projects from 22 countries, covering numerous subfields of computer graphics and interactive techniques; live conference events run August 9-13, with on-demand available August 2 – October 29.
Ceremony moves to March 27, 2022; film eligibility window returns to standard December 31 deadline, though requirements remain unchanged from 2021 awards.