Indie Gains: Why Design Matters to Independent Game Development
We've been involved with indie videogames over the past couple of weeks, and wonder why more game developers don't identify as designers.
We've been involved with indie videogames over the past couple of weeks, and wonder why more game developers don't identify as designers.
Melbourne Amateur Animation Festival kicks of tomorrow night, for one night only. We've been here in Australia now for a couple of months, and we've discovered a city full of animation activity.
How hard will you work to get the Princess? Dan the Man goes as far as his pixels will carry him, destroying robots, even getting a day job. But is fantasy better than reality, what do you do with a rescued Princess?
It's been an interesting time for animation this spring in cinemas. Two new features are competing for audience attention, Ponyo from Studio Ghibli and Disney Animation Studio's latest The Princess and the Frog. Their parallel release is further energised by the way they promote traditional drawn animation.
This is Parallax, our new animation, games and advertising design blog. We're moving to Australia, and so is this blog!
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