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Digital-Tutors Adds Three Titles to 3ds Max Training Library

Digital-Tutors has added three 3ds Max training titles: INTRODUCTION TO RIGGING IN 3DS MAX, INTRODUCTION TO LIGHTING IN 3DS MAX, and AUTOMOTIVE MODELING IN 3DS MAX.

Designed for artists new to 3ds Max, the highly customizable and scalable 3D modeling, animation, and rendering solution, INTRODUCTION TO RIGGING IN 3DS MAX and INTRODUCTION TO LIGHTING IN 3DS MAX together contain five hours of project-driven training and provide essential methods to fully utilizing rigging and character setup tools and fundamental lighting techniques for adding greater realism.

Developed for experienced artists, AUTOMOTIVE MODELING IN 3DS MAX provides seven and half hours of innovative training to learning a multitude of polygon, NURBS, and spline-based techniques for use in the film, game, and automotive design industries.

INTRODUCTION TO RIGGING IN 3DS MAX

Highlights include: reference coordinate system, choosing an axis order for control objects, custom toolbars, customizing quad menus, layers, expressions, wired parameters, forward kinematics vs. inverse kinematics, list controllers, position constraint, LookAt constraint, orientation constraint, link constraint, control objects, control object reservoir, bone tools, mirroring bones, scaling bones, IK solvers of Max, creating an FK spline rig, IK FK snapping, skin modifier, morpher modifier, skin morph modifier, skin wrap modifier, rigging techniques, custom parameters, smooth and rigid skinning, painting weights, weight tool, weight table, mirroring envelopes, exporting envelopes, angle deformers, quick and easy muscles with bones, and selection sets.

INTRODUCTION TO LIGHTING IN 3DS MAX

Highlights include: overview of standard light types, overview of photometric lights, controlling light decay and attenuation, modeling environments to scale for accurate lighting, using shadow maps for efficient rendering, utilizing accurate raytraced shadows, creating soft and diffuse shadows, real-world lighting profiles with photometric lights, exposure controls to view HDR renders, outdoor lighting with Daylight System and Skylight, altering rendering controls for objects, adding glow effects to geometry and lights, creating volumetric lighting effects, radiosity to simulate indirect illumination, using the Light Lister, and creating Gobo Effects.

AUTOMOTIVE MODELING IN 3DS MAX

Highlights include: viewport background images, establishing automotive line flow, creating multiple fitted panels, redrawing topology, adding resolution to tighten edges, adding edge loops with connect tool, edge loop and ring selections, converting sub-object selections, adding geometry with bridge, cloning geometry and shapes, attaching and detaching geometry, building geometry with splines, building geometry with NURBS curves, mirroring geometry, symmetry modifier, converting parametric geometry, previewing smooth geometry, creating detail with extrude tool, importing Adobe Illustrator curves, creating and adding realistic materials, adding bump maps to materials, creating UV layouts, creating geometry with primitives, changing geometry creation parameters, welding vertices, and creating splines and patches.