Performance capture technology is here to stay. More and more studios are creating digital characters for their stories. This panel is designed to address advances in motion capture technologies that are currently in use producing various types of animation. How different are all of these systems? The panelists will creatively enlighten us with real solutions and insights into the companies who provide the technology and know-how to capture "human performances."
Moderator:Demian Gordon -- Chair of Motion Capture Society
Panelists:Eyetronics -- Nick Tesi -- Markerless Face + Inertial MoCap SystemMotion Analysis Studios -- Dave Blackburn -- Passive Optical Motion Capture SystemHenson Digital Puppeteering System -- Kerry Shea -- Real-Time Puppeteer of 3D CG CharacterVicon -- House of Moves -- Brian Rausch - Passive Optical Motion Capture SystemSony -- John Meehan -- Character Animation from MocapGiant Studios -- Ryan Champney -- Passive Optical Motion Capture SystemILM -- Mike Sanders -- Character Animation from MocapUSC ICT -- Paul Debevec -- Rapid High Resolution Face ScanningImage-Metrics -- Patrick Davenport -- Facial Animation Capture Direct from Video
Time:6:30 p.m. - Snacks/Drinks7 - 9:30p.m. Event
Location:Sony Pictures Imageworks (Ince Theater), 9050 W. Washington Blvd., Culver City, California.
VES Members log on to: wwww.visualeffectssociety.com to RSVP. Free for VES and MCS. All PGA and DGA Members: discount fee $10. All non-members: $20 fee
Contact VES (818) 981-7861 for MCS, PGA and DGA members VES Members can use the link for the VES website at www.visualeffectssociety.com to RSVP.