At Game Developers Conference 2005, we challenge game developers to not just anticipate the future of games, but to live it.
At Game Developers Conference 2005, we challenge game developers to not just anticipate the future of games, but to live it. The GDC has over 300 sessions, keynotes, tutorials and roundtables aimed at provoking innovation and inspiration among developers.
The focus of game art is shifting from simply attaining the best possible production quality to exploring new ideas and art styles that allow a game to stand out from the competition. AWN readers will find the Visual Arts and Game Design tracks particularly compelling as they both provide longer format classes to allow speakers the time to walk attendees step-by-step through the latest tools and techniques.
Register online by February 9, 2005 and save up to 30% on conference passes. Enter to win an iPod mini when you use priority code: EAWN5. To learn more, visit www.gdconf.com.