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Digital-Tutors Release: Next-Gen Maya Characters

Digital-Tutors announced Thursday the newest release in a growing library of educational training, MODELING NEXT-GEN CHARACTERS IN MAYA.

MODELING NEXT-GEN CHARACTERS IN MAYA is five hours of project-based training for new and experienced artists learning the creative and technical processes of modeling characters for use in next-generation games.

Digital-Tutors is an Autodesk authorized Publisher and leader in video-based training for emerging digital artists.

MODELING NEXT-GEN CHARACTERS IN MAYA offers artists a self-paced approach to learning production modeling techniques and a customizable workflow to creating clean topology, working with polygon restrictions, and building from reference art.

Highlights of MODELING NEXT-GEN CHARACTERS IN MAYA include: blocking-in form, primitive modeling, adding muscle definition, modeling in symmetry, working within polygon budgets, checking silhouettes for appeal, critiquing models with paint-overs, creating efficient geometry, reducing model resolution manually, strategically adding detail, creating the illusion of detail, building to reference art, checking models at multiple scales, creating useful topology, simplifying shapes, working with multiple pieces, extruding geometry to add detail, building tubes and pipes with curves, combining vertices with merge, and quickly adding geometry with bridge tool.

For a complete outline and detailed pricing information of MODELING NEXT-GENCHARACTERS IN MAYA visit: http://www.digitaltutors.com/store/product.php?productid=3451.

MODELING NEXT-GEN CHARACTERS IN MAYA is also available for download at: http://www.digitaltutors.com/store/product.php?productid=3453.