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Supercomputing Boosts Disney’s ‘Big Hero 6’

Meet the real heroes behind the studio’s first Marvel-inspired film: Walt Disney Animation Studios CTO Andy Hendrickson, principal systems engineer Marc Jordan, and senior research scientist Rasmus Tamstorf.

The folks at Supercomputing have teamed with Walt Disney Animation Studios to put together a short video about the internal tech team that made Big Hero 6 possible.

Part of the #SC14 #HPCMatters video series, the video introduces the real heroes behind BH6: Walt Disney Animation Studios CTO Andy Hendrickson, principal systems engineer Marc Jordan, and senior research scientist Rasmus Tamstorf. They discuss how the visually rich environment of the studio’s first Marvel-inspired film was made possible using High Performance Computing:

To create San Fransokyo, the gorgeously rendered fictional city BH6 is set in, Hendrickson devised software to map Tokyo-style buildings over the current layout of San Francisco. The city contains 83,000 unique buildings and a quarter million trees; visual effects artists created more elements for Big Hero 6 than in the studio’s previous three films combined.

Source: Supercomputing Conference Series

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.