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horse animations

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horse animations

Hi gang,

I'm working on some horse animations for an unreal character.
I'd appreciate any feedback you may have to help improve my animations.

here they are:
http://jerryartist.com/animations/horse_idle1.mov
http://jerryartist.com/animations/horse_walk3.mov
http://jerryartist.com/animations/horse_gallop_side4.mov
http://jerryartist.com/animations/horse_walk_threequarter_view.mov

thanks :)

-Jerry

i think the gallop works best.

pretty good attempts.

In the walk the front and back half of his body go up and down at the same time. (i havnt really studied horses but i doubt thats how it goes, mainly because thats kind of a rule in animation as well.)

and is there any side to side motion or is it all in a straight line? looks like a straight line to me. (meaning it looks like just x and y movements and no z)

"who wouldn't want to make stuff for me? I'm awesome." -Bloo

They're bad. The hind legs are screwed on all. Go look at some real horses

Thats not very helpful mr graphite, try using your brain before your mouth sometimes

but anyway, I cant get them to loop, how do I get to the quick time settings and set it to repeat?

websiteEzromation blog/doodlesDeranged Scratchings

[QUOTE=ezromation]Thats not very helpful mr graphite, try using your brain before your mouth sometimes

...QUOTE]

It is very helpful...to those with ears to listen.
Simply, there is so much that would be unacceptable even if it were a student work. Generally it is as if the horse has no femour and its tibia is attached to the hip. It sometimes moves as if paralized with no successive indivdual joint movement. The front leg, while in contact, sometimes bends at that joint in the middle. Using comparitive anatomy, that joint is NOT a knee but the equivalent of our wrist. From my observation it only bends when off the ground. There's a wondeful book by Kent Hultgren where he has a sketch where this joint is bending while in contact. I even disagree with him. If I ever saw a horse like that, I'd think it'd injure itself. And the ABe Levitow explanation of a horse moving like a man being followed by an ostrich is only helpful to a point but useless if you don't look at a real horse because my feet can't curl back like a hoof. What tends to bend and take the stress in contact, like a shock absorber downwards , is the bone above the hooves. That bone above the hoof and the hoof itself can curl back when off the ground in motion. It looks as though Jerry just took the key full stride poses and inbetweened them....or then at least manipulated those tweens without an understanding of the anatomy so.....look at real horses.

i dont think there is a way to get these to loop in the browser, ezromation.

"who wouldn't want to make stuff for me? I'm awesome." -Bloo