Letting the Predator Hounds Loose

Read all about Hybride's ferocious alien dogs.
Posted In | Magazines: VFXWorld | Site Categories: CG, Films, Visual Effects

Check out the Predators trailers and clips at AWNtv!

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The Hounds had to be strong and swift. All images courtesy of Twentieth Century Fox.

In Predators, a mercenary (Adrien Brody) leads a team of elite warriors that realizes it has been selected as prey on an alien planet. Directed by Nimród Antal and produced by Robert Rodriguez, Predators returns to the alien design of the first two films (Rodriguez's Troublemaker Studios collaborated on the Black Super Predators with KNB FX Group, which are not CG).

However, Hybride and Ubisoft Digital Arts collaborated on the CG Predator Hounds, which controlled by the Predators to flush out their prey much like a fox hunter uses its hounds. Hybride and UDA not only handled the Hounds but also moments when the Hounds interact with the jungle environment. Hybride artists replaced real leaves and debris during shooting with their own CG greenery.

"These are like Hell Hounds: very mean and nasty, so, of course, they were built and textured in CG and we had to integrate them into the plates of the live shooting," explains Philippe Théroux , lead CG supervisor for Hybride. "Sometimes the guns on their shoulders were animated in CG; the blade of the Predator was sometimes CG." In all there were 470 shots.

Hybride was provided with designs for the Hounds from Troublemaker, but the large, protruding horns proved problematic when hunting their prey, so a little tweaking was done in consultation with the director. For the Hounds, Hybride used ZBrush and Softimage and they had to be photoreal.

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A new forest generator was created from ICE to get believable interaction.

"The humans use machine guns and shot guns to kills them so we had to create models of the Hounds half-destroyed with limbs missing and bullet holes in their heads or horns shattered," Théroux continues. "We created a bank of models and were able to bring them in the scene with animation, depending on the cut and the progression of wounds, to get good continuity.

"The challenge of the Hounds was the same kind of problem you have when animating an outer space creature that doesn't exist. It was striking a balance between a heavy, mean look but having the ability to also move swiftly. So we had to be careful that they didn't look too light when they jumped to take a human down."

According to Daniel Leduc, Hybride's visual effects producer, the CG jungle was the biggest challenge because of the interaction. "We had to have those quadrupeds run in two paths that were covered with dead leaves," Leduc suggests. "So to have those leaves moving or being pushed or flying around as the Hounds were running was a challenge. In all of the shots, we recreated the path entirely in CG and did a simulation of the dead leaves and twigs that were on the forest floor. The simulation was done with ICE and the render in XSI with mental ray.







Comments


wow, okay. can anyone confirm weta backing hybride on this one?
who writes these articles anyway?

Anonymous (not verified) | Sun, 08/29/2010 - 18:53 | Permalink

Christian Louboutin Evening

Anonymous (not verified) | Tue, 07/27/2010 - 23:02 | Permalink

thanks for sharing!!

long wigs (not verified) | Tue, 07/27/2010 - 21:06 | Permalink

Looks like not much people of weta (or digi?) have worked on this movie.

Check your imdb before talking

Anonymous (not verified) | Wed, 07/21/2010 - 11:19 | Permalink

Yeah. No mention of Digi is a bit off.

Anonymous (not verified) | Tue, 07/13/2010 - 22:58 | Permalink

Bullshit. Weta had to pick up the slack for hybrid on the hounds shots.

Anonymous (not verified) | Tue, 07/13/2010 - 21:37 | Permalink

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