Twice Upon a Mickey: Transitioning from 2D to 3D


You knew eventually that Mickey Mouse would take the computer-generated plunge into the world of 3D animation. But it couldn’t be timelier, what with the celebration of Mickey’s 75th anniversary currently in full swing.

It began last year with the opening of Mickey’s PhilharMagic at Walt Disney World in Orlando, providing a 3D glimpse of things to come. But the full 3D transformation occurs this holiday season with Twice Upon a Christmas, the DVD-premiere produced by DisneyToon Studios featuring five all-new episodes starring Mickey and his Disney pals.

In fact, the first all-CG Mickey movie might never have happened at this particular moment without the anniversary marketing push, since Twice Upon a Christmas was totally put together in 2D until one fateful moment in December 2002. “We had a screening — and it was a good screening,” recalled producer Pam Marsden (Dinosaur). “We were just getting ready to send it off to the 2D studios, and at that meeting, we said, ‘You know what, lets make it in CG.’ And so we got together with some sub-contractors [Blur Studio and Sparx], who were very industrious, and we all agreed to jump into CG at the last minute.”

Mind you, this was after Marsden and supervising director Matt O’Callaghan (the visual effects supervisor on Snow Dogs and 102 Dalmatians), who previously worked together in special projects at Disney, lobbied for just one CG segment as an experiment, since there was definite corporate curiosity about Mickey in CG. They even made a brief Mickey walking test that was circulated throughout Disney. However, they didn’t get the total CG greenlight until that December screening, upping the budget and significance of Twice Upon a Christmas.

As a result, this historic CG adventure was split in half between Blur in Venice, California, and Sparx in Paris, France, in order to make the release date.

“We went crazy fast, just crazy fast,” Marsden added. “And what the studios have used is primarily off-the-shelf, but they all have special rigs and special software that have helped get this bigger project through the studio fast. And there are some new looks. I think that there’s some stuff that’s pretty fun. Donald loses his temper in a display window in a department store and it’s great looking because it’s all 3D backlit.”

As expected, the transition from 2D to 3D was quite a challenge, given the sensibility of the characters and the intuitive process that goes into line drawing that has to be dissected and translated scientifically into the 3D model. “For example, you would never draw Mickey when he turns his head,” Marsden continued. “His nose drops down and when you look at him sideways, he’s got his nose up. But if you looked at him like this, then his nose would be in front of his eyes. So when you draw him, you draw his nose coming down because his face is going to look more pleasing when you’re looking straight at him. That kind of software has to be rigged into a model and then it becomes sort of not intuitive but another step in making Mickey look on model.







Comments


tom wysom (not verified) | Mon, 11/08/2004 - 00:00 | Permalink
Tom Roberts (not verified) | Sun, 05/23/2004 - 23:00 | Permalink
I think it looks great and that is coming from a former Disney assistant animator and 2D animation lover. I don't feel it is fair to dump on 3D animation because of what Disney has decided to do. Blur and Sparx do awesome work. If you want to dump on someone, dump on the Unions who make it necessary for companies like Disney to outsource to non-union shops. Prepare yourselves because Disney was just in India exploring production options there. The days of animation being a high-paid job are over (at least by North American standards). Do you want to animate or do you want to make a lot of money? We as animators need to take a long hard look at what effect we and our demands as employees are having on the industry. 2D animation isn't going anywhere folks, someone else will pick up the torch until Disney realizes there is room for both mediums.
Brent Lowrie (not verified) | Fri, 03/19/2004 - 00:00 | Permalink
I have to agree with arlyn to a certain extent. I think that if this is going to REPLACE the traditional animation, and unfortunately I think "corporate Disney" is thinking this, then I have to say that this is truely going to be the end of some great animation icons. I don't think CG will EVER be able to replace the traditional feel or legacy that is the original Disney characters. I think it is exciting to see the characters in 3D, but to even think that I would never again see them in thier traditional glory would be criminal. I also support Save Disney.
Peter Hardcastle (not verified) | Fri, 03/19/2004 - 00:00 | Permalink
I think the Disney characters have always evolved with along with technology. Since 3D is getting more popular, I seems appropriate for them to jump in. It gives them the ability to create great looking environmental effect such as the reflections on the ice. Also, the using 3D, the character may be able to convey more emotion like Gollum did in the Lord of the Rings.
Will White (not verified) | Fri, 03/19/2004 - 00:00 | Permalink
this looks like trash if disney wants to kill 2d animation for this crap they need to work harder. as a classic animation lover this is nothing but a slap in the face of all talented artist out there we need to stand up to disney. ronlowdown@yahoo.com a supporter of savedisney.com
arlyn (not verified) | Thu, 03/18/2004 - 00:00 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
        `o    O    o                   
o O O O .oOOo. O
O O o O
oOo O o
.oOo. o o o 'o O' 'o
OooO' O O O O O O
O o o o o .O o
`OoO' O O Oo O oOoOoO O
o o
oO' oO'
Enter the code depicted in ASCII art style.

Elsewhere on AWN