WATCH: Epic Games' Kim Libreri and Ray Davis Talk VR with Unreal Engine at FMX 2015
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
Interactive 360-degree video and Virtual Reality experience tied to the upcoming live-action film now also available in select IMAX theaters at AMC locations across the U.S.
Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
New animated virtual reality series blends the action of video games with the comedy of animated feature films.
Former CEO and co-founder of mobile gaming technology developer Yvolver to oversee all aspects of development, strategy and technology for the division.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Santa Monica and Melbourne-based VFX studio teams with John X Carey at Tool of North America to brings to life an immersive VR campaign by Wieden + Kennedy for the National Multiple Sclerosis Society.
Created in collaboration with Google ATAP’s Spotlight Stories and Evil Eye Pictures, animated short made for mobile and VR devices contains hidden surprises, including a musical homage to Queen.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Cineversity releases CV-VR Cam plugin; new tutorials help streamline Cinema 4D workflow for Virtual Reality.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.
Free online celebration of independent games streaming exclusively on YouTube and YouTube Gaming to provide a sneak peak of a new VR game for HTC Vive from ‘Rick and Morty’ creator Justin Roiland.
Vision VR/AR Awards recognized 21 of the most innovative virtual and augmented reality projects across eight categories, including Best Film/Interactive Story, Best AR experience, and Artistic Achievement.
Created by film, virtual reality and gaming veterans Mo Davoudian and Farzad Varahramyan, CG-animated movie translates across feature, virtual reality experience, video game and episodic platforms.
Digital artists Lawrence Jones and Jason Vega launch content creation studio in Hartford, CT; new studio’s first project is ‘Keep Moving’ spot for Orthopedic Associates of Hartford.
Artanim delivers new technology allowing users to experience, physically interact, and collaborate in a virtual 3D environment using Vicon motion capture technology.
Five-minute VR film experience created by developers Jack Caron, Todd Bryant, Omer Shapira and Uros Otasevic and shot in 6K is rendered using the Unreal Engine 4 game engine accelerated by NVIDIA Quadro M6000 GPUs.
Industry survey highlights need for affordable consumer headsets and high-quality, interactive content.
MPC’s content production arm produces a film and VR experience for CES 2016 highlighting the performance of Faraday Future’s technology platform with the FFZERO1 high-performance electric dream car.