Patrick Osborne’s ‘PEARL’ Unveiled at Google I/O Conference
Latest installment of the Google Spotlight Stories series from the Academy Award-winning director of Disney’s ‘Feast’ is now available for both Android and iOS.
Latest installment of the Google Spotlight Stories series from the Academy Award-winning director of Disney’s ‘Feast’ is now available for both Android and iOS.
Co-produced with China’s Youku Tudou, trailers for sci-fi series ‘Raven’ and animated immersive fairytale series ‘Storybox’ debut on YouTube, Facebook/Oculus Video, Jaunt, Littlstar, Vrideo and Samsung MilkVR platforms.
Assimilate’s SCRATCH VR end-to-end workflow and tools employed for two Makropol-produced Virtual Reality projects showcased as part of the VR Days program at the 2016 Festival de Cannes.
New apps for Virtual Reality content now available for Oculus, HTC Vive, Gear VR and Google Cardboard; WebVR support allows users to explore all Sketchfab models in VR.
Animators from ‘Toy Story,’ ‘Star Wars,’ ‘’Transformers,’ ‘Rango,’ ‘Wall-E’ and ‘The Incredibles’ establish a collaborative production platform to unite creative talent around the globe.
Google and Patrick Osborne’s ‘Pearl’ leads a number of VR projects showcased at festival’s Virtual Arcade.
Virtual reality experience commemorating the Holocaust is being financed by VR production company CGO Studios with visual effects work from Dilated Pixels.
New virtual reality experience for Oculus Rift and HTC Vive is powered by a deck of 22 hand-painted Tarot cards and an accurate real-time map of the solar system.
Twenty-first edition of European conference spotlighting animation, visual effects, games and transmedia saw a new all-time high of 3,500 attendees.
Industry Advisory Board for new certificate program includes Citrix Systems’ Fabien Bourdon, CloudPic founder & CEO Richard Chuang, Geomedia’s Jeremy Kenisky, Jaunt VR’s Curt Miyashiro, and Azimyth Creation Studio founder & CEO Stephanie Riggs.
Noted animation, VFX, digital media and previs executive Christopher Bellaci named head of business development & sales for dedicated Virtual Reality division.
Alex McDowell, creative director at the USC World Building Media Lab and 5D Global Studio, discusses how virtual reality, augmented reality and transmedia will impact the future of entertainment.
‘Kung Fu Panda 3’ director Jennifer Yuh Nelson joining ‘The Peanuts Movie’ director Steve Martino and ‘Construct’ director Kevin Margo for a panel on the relationship between directors and technology.
Public beta now open for new plug-in designed to enable the creation of high-quality virtual reality content within the NUKE environment.
First demos of the only end-to-end Virtual Reality toolset and workflow encompassing dailies, conform, color grading, composting, finishing and mastering to be showcased at the 2016 NAB Show.
World’s first light field solution for cinema allows breakthrough creative capabilities and unparalleled flexibility on set and in post-production; first Virtual Reality short produced with Robert Stromberg, DGA and David Stump, ASC set to premiere at NAB on April 19.
Internationally recognized director has created interactive films for Nike, interstitials for MTV, and a dystopian interactive VR music video for electronic artists MODERAT.
Deluxe VR will debut new projects and services -- including end-to-end production and post-production -- at NAB 2016.
Event featuring the latest achievements from students and alumni in the John C. Hench Division of Animation and Digital Arts will take place on Friday, April 15 at the DGA Theater.
NVIDIA is working with top OEMs such as Dell, HP and Lenovo to offer NVIDIA VR Ready professional workstations powered by Quadro professional GPUs.
Montreal-based production studio showcasing Virtual Reality production workflows using Mettle’s SkyBox 360/VR tools combined with Adobe After Effects CC and Adobe Premiere Pro CC.
Animation Mentor co-founders Bobby Beck, Shawn Kelly and Carlos Baena launch groundbreaking distributed cloud-based production system.
USC Professor Mark Bolas, a virtual reality pioneer, discusses applications for VR beyond entertainment and the challenges that virtual reality faces along the path to widespread consumer adoption.