Category: Virtual Reality
Watch: Bigger Better Meta’s ‘Welcome to the Metaverse’ Music Video
Creators set out to prove that the VR/Metaverse is a viable path for creators to engage and connect with each other and their audiences; filmed completely in Microsoft's AltspaceVR, the collaboration was built at ‘the cross-section of artistry and technology.’
Annecy 2022 Juries Announced
Judging at this year’s festival will be handled by 18 notable industry experts from 13 countries; awards will be revealed at the event’s June 18 closing ceremony.
Annecy 2022 Looks at Immersive Realities
Official selections in VR works revealed, WIP XR 2022 line-up to showcase two VR narratives, and the Immersive Reality Conferences tackles the future of creation; festival runs June 13-18.
Baobab Studios Expands its Creative Team
New hires at the multiple Emmy Award-winning studio include Oscar nominee Erick Oh and Jony Chandra as directors, Brian Tinsman and Michael McCormick as games creative directors, and Hayley Porter as director of marketing.
Quantum Storey and Hasbro Ink Multi-Year XR Content Deal
Company’s extended reality platform brings immersive and experiential storytelling to children’s entertainment company’s popular franchises; ‘My Little Pony-Virtual Magic’ will launch in spring 2022
Another Great Set of FMX 2022 Program Highlights Revealed
Conference confirms more talks, presentations, and masterclasses including a look at rendering challenges behind ‘The Mitchells vs. the Machines,’ creation of Mixed Reality with Microsoft’s Darren Cosker, and Machine Learning with Foundry’s Mairéad Grogan; the event runs onsite May 3-5, online May 6 and on demand through May 31.
BOXX to Feature New NVIDIA RTX GPUs in Workstations
Next gen technology accelerates GoBOXX SLM Laptop and APEXX Workstation performance; AI and ray-tracing enhancements optimize GPUs for media and entertainment as well as manufacturing and product design, architecture, engineering, and construction workflows.
FMX 2022 Shares More Program Highlights
Conference confirms presentations that include a behind-the-scenes look at Netflix’s anthology ‘The House,’ the blending of 2D and 3D in Marvel’s ‘What If...?’ and the future of NFTs; the event runs onsite May 3-5, online May 6 and on demand through May 31.
BIAF 2022 in Bucheon, Korea October 21-25
The festival seeks to promote animation and growth in the Asian animation community.
SIGGRAPH Asia 2022 Set for December 6-9
Annual computer graphics conference and exhibition comes to Daegu, South Korea, where it had been scheduled to run in 2020 before going virtual during the pandemic.
‘Korokoro’ Invites Players into a Free-to-Play Metaverse Anime Drama
Bang Zoom! Entertainment launches an audio-anime story via a 10-episode mini-podcast; players ultimately enter Sumomo City website where the adventure begins.
Wild Capture Launches ‘Digital Human Platform’ Production Pipeline
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
‘Dune’ and ‘Encanto’ Take Top Honors at 12th Annual Lumiere Awards
At this past Friday’s The Advanced Imaging Society ceremony, 21 movie, TV, and emerging media projects were recognized; Denis Villeneuve, Adam McKay, Guillermo del Toro and Unreal Engine all received special honors.
The Jim Henson Company Inks ‘Labyrinth’ Deal with Mighty Coconut
The ‘MetaQuest: Walkabout Mini Golf’ creators invite fans of the 1986 classic fantasy film to the VR Goblin Kingdom to… tee up! Coming Summer 2022.
Cosm Studios and Baobab Studios Ink ‘Namoo’ Deal
The exclusive agreement will bring Erick Oh’s award-winning animated short to planetariums and fulldome theaters around the world.
FMX 2022 Releases More Programming Highlights
Conference confirms presentations on the VFX behind the popular Netflix series ‘Arcane’ and the origins and creation of ‘The Adventures of Paddington,’ as well as more onsite masterclasses and partners; the event runs onsite May 3-5, online May 6 and on demand through May 31.
SIGGRAPH 2022 in Vancouver and Online
Scheduled for August 8 – August 1, the event will feature presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
OIAF 2022 Happening this Fall in Person
Scheduled for September 21 – September 25, the event will feature screenings, virtual artist talks, workshops, and meetings with schools and recruiters.
SPARK FX 2022 Online Set for March 17-27
The visual effects conference highlights artistic and technology advances in VFX; programs will include a look at artificial intelligence, sessions focused on the industry’s business and people, production sessions, and presentations of concept art.
Next PreView Set: A Conversation with the Filmmakers Behind ‘Namoo’
Join a virtual live screening, presentation, and conversation with the creative team behind Erick Oh's Annie Award-nominated animated short film; the free February 11 event is offered in partnership with Baobab Studios and OGR.
Second Life Founder Phil Rosedale Is Positioning Platform for a Comeback
Now that metaverse-minded tech companies are catching up with his original idea, the virtual world pioneer believes it’s time to give his groundbreaking platform a second chance.
Join AWN and ‘The Spine of Night’ Creators Live Q&A January 19
Morgan Galen King, Philip Gelatt and Will Battersby, along with Dan Sarto, will discuss the influence of Ralph Bakshi and ‘Heavy Metal’ on the making of their epic 2D animated fantasy; also, a look at rotoscoping’s history, why it was used for this project and challenges the creators faced in producing an indie film.
‘Dune’ and ‘Encanto’ Lead VES Award Nominations
Nominees in 25 categories across film, TV, real-time, and special venue projects represent the top visual effects and animation work produced over the past year; ceremony format and venue yet to be revealed due to the ongoing pandemic.