‘Project Power’ and ‘The Witches’ lead the list of feature film field nominees; winners in 25 categories will be announced at a virtual ceremony streaming worldwide on April 6/7 depending upon time zone.
Category: Virtual Reality
The grant furthers development of proprietary technology that combines live cross-reality entertainment with real-time VFX technology - delivering true XR experience to online audiences via headsets, gaming PCs, and video streaming services.
Online platform for VFX industry to feature eight streams with programs on the creative teams behind popular productions such as ‘The Monster Hunter,’ ‘Bridgeton,’ ‘The Expanse,’ and ‘The Umbrella Academy;’ streams will also include VFX sessions on Reel-Time, AI, and the latest technologies for the visual effects community.
AWN’s resident Miscweant, adorned in an Oculus Quest 2 headset, shares his report on Animation Nights New York’s cutting-edge webXR virtual animated shorts screening.
Tracker features advanced sensors, lightweight portability, and extended battery life, and is specifically designed for motion capture, virtual production, and full-body virtual reality.
Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
The 2021 online platform's theme, ‘Reimagine Tomorrow,’ is all about connecting the FMX community virtually.
Program includes sessions with director Glen Keane on the making of ‘Over the Moon;’ RISE’s Florian Gellinger and their first in-house productions, ‘Dragon Rider’ and ‘Stowaway;’ and MR. X’s creative team discussing the film adaption of ‘Monster Hunter’ video game; project submissions being accepted until February 22 for Animation Product Days.
Directed by Erick Oh and inspired by his grandfather, the studio’s new immersive animated film premieres today at the Sundance Film Festival; the narrative poem thoughtfully reflects on the meaningful moments in one man’s life.
Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.
The 16th edition of the festival, being held October 8-17, is accepting submissions in the following competitive categories: feature film, short film, anidoc, student film, music video, children’s film, and VR film.
Join the January 30 free online conversation with Baobab Studios founders and creative leads when they discuss insights and challenges of the studio’s first five years; team will also discuss ‘Baba Yaga,’ a VR exploration of the Eastern European legend.
Aardman and Fictioneers’ new story-driven interactive experience gets up close with the comedic duo, taking users on an urgent fixit job in Bristol as employees of their odd job company, Spick & Spanners; the free app is available on iOS and Android devices in the UK, US, and Canada.
Second Grant the company has been awarded will accelerate development of BigRoom, their new collaborative VR tool.
Leading interactive studio’s latest VR experience is released today; first-ever live virtual reality red carpet premiere for the short was the ultimate socially distanced event, with attendees using Oculus Quest headsets to interact in real-time as avatars.
Go behind the scenes with filmmakers discussing their animation projects; scheduled sessions include the production of Netflix’s first three animated shorts ‘Canvas,’ ‘If Anything Happens I Love You,’ and ‘Cops and Robbers;’ Baobab Studios’ VR Exploration Baba Yaga; and PaperBoat Animation Studio’s ‘Bombay Rose.’
Submissions now open through February 28; award, which honors outstanding entertainment endeavors across VR, AR, experiential and other emerging media, to be presented at 32nd Annual PGA Awards on March 24.
A virtual keynote address at the Beijing Film Academy’s International Conference on Digital Media Arts and Technology - December 25th, 2020.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
The directors of Cartoon Saloon’s stunning new animated feature discuss the film’s metaphorical look at Ireland’s wolves and folklore extinctions, tempering new ideas with old wisdom, and their ongoing love of hand-drawn 2D animation.
The new virtual reality project, created entirely with Oculus’ VR-native animation platform, is a whimsical tale about balancing work and family that immerses the viewer in a vivid and glittering wonderland.
Studios team with Facebook’s Oculus on VR film that pushes the boundaries of animation; available on Oculus Quest December 10, the 20-minute immersive experience includes moments of interactivity via virtual reality hand tracking.
Virtual event will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.